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LR Ideas

Ben289

Ben Junior

Ben

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Joined
Sep 5, 2016
Messages
947
Since @Jim made a thread about LR ideas and supposedly everyone had a bunch of there own. I decided to tidy it up a bit.

Post any LR ideas below please, make sure to include a name and the details of what it will be about.

And for the love of god, please actually think about what you post.

It was messy. (And I asked Will)
 

hey ya

Dark Elf

obluda

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Aug 26, 2017
Messages
652
Okay gunna rehash what I previously said because I have a betterish idea for it
(Plus bene is in thread and going on an LR adding spree)

Airshot day

Low gravity, Direct Hit (preferably one that does mucho damage, maybe with crits), friendly fire.

Free for all day where you jump in the air and try to oneshot each other
 

Jim

Cutiepie.tf
Staff Member
Admin
Joined
Dec 3, 2016
Messages
2,836
Pinged you on discord, but you need to give blues their guns back for the hide and seek lr. Otherwise if blues don't spawn near an opening, reds can go in and get ammo and sit there until the godmode and freeze wears off.
 
Last edited:

xXN00bSlayrXx

Gore-Spattered
Joined
Jun 17, 2017
Messages
250
Boss day
Spawns 1/4 Halloween bosses (+ a bunch of small Skeletons)
Disables Damage from players
Freeday
Round timer halved
Can be used 2 times on every map before locking
Unlocks armory
Locks medic
Removes healthpacks from Armory (Or replaces with small Health Packs with a 20 second recharge time)
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Dodgeball day
Gives every player the Flying Guillotine
Gives every player fixed speed, except for classes slower than Demoman (Demoman Speed)
Guillotine recharges in 6 seconds and 2/3 can be held
Guillotine does 100 Damage and Doesn't inflict bleed
5 Minute round timer
Outline RTD enabled after 3.5 minutes and Cleavers are Crit Boosted
Freeday
FriendlyFire Enabled
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(Note. Freeday = No warden orders, no LR. The owner may change the variables of the Ideas at his choice.
 

iTANKuUP

Scarcely Lethal
Joined
Jun 30, 2017
Messages
32
Strength Day
All players are given the Strength powerup. This is not a freeday lr.
So BLUs do 6x normal damage.
REDs could potentially 1-hit unwary guards.
 

fishy

Mildly Menacing
Joined
Sep 4, 2017
Messages
45
slow motion day
everything is half speed or slower (movement, reload time, fire rate/swing speed, projectile speed)
may have forgotten something
could be freeday or regular round

fast forward day
slow motion day but everything is 2x speed
 

Philip

Australium
Joined
Jun 18, 2017
Messages
701
slow motion day
everything is half speed or slower (movement, reload time, fire rate/swing speed, projectile speed)
may have forgotten something
could be freeday or regular round

fast forward day
slow motion day but everything is 2x speed
There is a command that does that:
host_timescale [Insert thing here]

Type that into the console and you are set!
 

hey ya

Dark Elf

obluda

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Aug 26, 2017
Messages
652
slow motion day
everything is half speed or slower (movement, reload time, fire rate/swing speed, projectile speed)
may have forgotten something
could be freeday or regular round

fast forward day
slow motion day but everything is 2x speed
We already have snail day and super speed day. They only affect movement unfortunately, but I'm not sure it would be wise to edit the timescale of the server, since it's buggy and tends to crash the server.
 

NightOwl

Somewhat Threatening
Joined
Sep 15, 2017
Messages
70
I hope the Idea is best

G-man mode

All are converted to G man too blue. like normal rounds
FF is activated. Warden and Guards have to be careful who shoots who ..
Weapons allowed ..

Warden marker is deactivated
 

Lil' Tropius

Strange

Cubchoo

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Jan 21, 2018
Messages
13
Alright, the little dinosaur has a lot going in his head so be prepared for a load of information!

Reversal Day:

All guards are switched to prisoners and all prisoners are switched to guards. No players are allowed to switch teams for the day and standard Jailbreak rules apply.

Delayal Day:
Player actions are delayed for two seconds, and the most recent action taken before two seconds elapse will override the prior action. (I.e. Pressing the W key and then pressing the LMB two seconds later will cause the player to attack instead of moving forward.)

Covert Day:
All kills are silent, as the victim will not emit a death scream, the body disappears within a split second and the kill is not shown in the kill feed. Additionally, no warnings of the Armory and exit controls will be given if tampered with by the Prisoners.

Reverse Hide and Seek:
Instead of the Prisoners hiding from the Guards, Guards must hide from the Prisoners instead. Guards are not permitted in any way to attack any Prisoners, even if found.

Plague Day:
One random player is selected to have a deadly disease that spreads easily. All players, included the player selected initially have no knowledge of who has the disease. The disease spreads through the means of the selected player hitting another player with their melee weapon twice in succession or being thirty or less hammer units to the selected player for five or more seconds. The disease takes roughly three minutes before the player notices any symptoms of having the disease, which can range from: Blurred vision, slow health decline, slower speed, slower fire rate, slower reload speed and even death if the player is unlucky.
 

fishy

Mildly Menacing
Joined
Sep 4, 2017
Messages
45
fire breath day
everyone gets the fire breath rtd effect or whatever it's called lasting for the duration of the round and you try to kill each other (mass free-for-all with friendly fire like rapid rockets day)
last people alive are slain to prevent usage of fire breath in next round

funny feeling day
everyone gets the rtd effect where your fov is set to 160 (which i think is called funny feeling)
lasts 180 seconds like all other rtd days
 

BeATLinkz

Mildly Menacing
Joined
Jan 18, 2018
Messages
60
aight now your boi has an idea and u know its going to be good. its called vape nation day the blues and reds get a smoke trail (woah look at that like vape) now we could take it a step further and idunno make it class based for examples you would be vaping your classes insignia. final step all attacks give a drug/blind effect because of the vape (this would also be a mass free for all
 

Jim

Cutiepie.tf
Staff Member
Admin
Joined
Dec 3, 2016
Messages
2,836
A normal round (no free for all nor freeday) in which the LR picks a class and everyone will be that class [https://forums.alliedmods.net/showthread.php?p=1333506] =for setting the class. The person should be able to pick between the normal classes and random and the plugin should change the class of the players when the reds are unable to suicide/change class by themselves.
Random Class Day (reliant on a class force plugin)

All players are forced a random class regardless of what they pick during the pre-round countdown and then the round continues as normal and not a freeday
Reeeeee, slightly different from mine.
 

buud

Sufficiently Lethal
Joined
Nov 14, 2017
Messages
138
Blitz round!

Like warday but faster
Instant Ammo respawns, Round timer set to 5 mins, same amount of BLUs and REDs
No crits nor random crits
The blus go somewhere and when the timer starts they can hunt, reds just go get ammo and do their thing
 
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