- Mar 8, 2018
Milk and Piss day - Everyone gets milk and jarate through the round.
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mono day. for now its entirely made possible by admins for the fun of it.Raid boss day
Spawns two random Halloween bosses, and reds and blues must work together to defeat both.
Both teams get ammo and the bosses are randomly spawned somewhere on the map. The max level of the bosses would be 2?
Sounds like a cool idea for Freak Fortress, but it sounds kind of overpowered for an LR. Freak Fortress gives non-hale players some extra bonuses to help combat the hale, but Jailbreak does no such thing. Hales that have projectiles tend to only have them as a rage, while the primary fire for Hoss is a neverending ranged attack.Player controlled boss?
I just watched a wicked made SFM named Spy's disguise and the Transformer Engineer gave me that idea. Why not select a random player on the server to become a boss? He/she would have friendly fire on for themselves (while all the other players couldn't hurt each other, including reds vs blues) and would be turned into Big Hoss (I will refer to the player as Hoss from now on).
-Hoss would have HHH (Headless Horseless Horseman) sized health;
-I was thinking size wise Hoss would be triple the size of a normal engineer (after all in the SFM its an engineer who controls the suit);
-Dual miniguns (primary fire) as in the animation for maximal firepower;
-Quad barrel rocket launcher (secondary fire) that can fire a volley of 4 rockets in rapid succession, after that the launcher goes on a 4 second cooldown;
-A booster pack (double jump would be used to engage the boost) that would allow Hoss to quickly cross open grounds, 5 seconds of travel at the double speed of a scout, cooldown would last 10 seconds;
-Hoss would be able to move only at the speed of a firing heavy (unless he is using his booster of course) to give the other players a chance to fall back and regroup;
-Hoss's secondary would be a jetpack so he/she can reach a areas where his prey might be hiding, single jump boost with the cooldown and mobility of the Thermal thruster;
-Hoss would be immune to backstabs to keep the idea of a walking tank;
-Hoss's dual miniguns would be constantly spun up thus not having the need to spin up before firing (I would suggest changing or removing the spun up minigun sound as it would be irritating to the controlling player to constantly hear the sound);
-Since spies can't backstab I was thinking of giving spies the opportunity to either help their team by a huge amount or die horribly, spies can use their sapper to temporarily disable all of Hoss's movement for 3 seconds, after which Hoss could look around and fire but not move, after 4 more seconds Hoss would regain total control once more;
-And Hoss would obviously have infinite ammo;
-Hoss can't jump or crouch to further limit his mobility.
Changes to all other players:
-blues don't get crits >->;
-reds are can freely enter armory;
-collisions would be turned off to prevent trolls from blocking others in/out of areas;
Mind you all the numbers you see above are my idea and can be changed for balance purposes.
Possible questions you might ask:
-But doesn't he sound overpowered? Yes, yes he does and that's the point. Make an overpowered killing machine that has to be taken out using teamwork;
-But can Hoss spawn kill people? No because Hoss would be spawned away from cell area (location not yet specified);
-Does Hoss have a meele? Yes, his fists;
-Why did you put so much effort into something that will most likely be declined? Because Big Hoss might not live, but it might give the staff an idea for other possible LR's. Also who wouldn't want to be/fight a 12 foot hunk of metal with the ability to turn others into swiss cheese and meatballs at the same time.
I would gladly appreciate and suggestions you all have for this wonderful idea I made.
P.S. here's the Big Hoss in action:
And the second part:
Yeah I guess it is a bit nuts for an LR, as you said it might be better for Freak fortress but then again I don't play that game mode so I don't know. Either way its a fun idea but I didn't think out all the details.Sounds like a cool idea for Freak Fortress, but it sounds kind of overpowered for an LR. Freak Fortress gives non-hale players some extra bonuses to help combat the hale, but Jailbreak does no such thing. Hales that have projectiles tend to only have them as a rage, while the primary fire for Hoss is a neverending ranged attack.
It sounds fun, but it needs a little tweaking.
Flaws aside I am a fan of the idea, and it should definitely be fleshed out a little more.Yeah I guess it is a bit nuts for an LR, as you said it might be better for Freak fortress but then again I don't play that game mode so I don't know. Either way its a fun idea but I didn't think out all the details.