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  1. Mr. Walker

    Black-Wonder Zombie Survival Part 3: The Guide For The Last Remainder Of Perks

    Hello it is I, Mr. Walker, former no. 1 player of Black-Wonder Zombie Survival U.S, back again for the 3rd time because I am a certified insomniac, today I will help you learn the basics of how the rest of how engineer perks work and what you really want to learn as for ways to survive...
  2. Mr. Walker

    Black-Wonder Zombie Survival Part 2: Guide For Engineers / Humans

    Hello it is I, Mr. Walker, former no. 1 player of Black-Wonder Zombie Survival U.S, back again because I cannot sleep, today I will help you learn the basics of how engineer perks work and what you really want to learn as for ways to survive, in-a-long guide you'll learn almost everything for...
  3. Mr. Walker

    Black-Wonder Zombie Survival Part 1: The Guide For Medics / Zombies

    Hello it is I, Mr. Walker, former no. 1 player of Black-Wonder Zombie Survival U.S, here on today to help you learn the basics of how medics work and what you really want to learn, in-short you'll learn almost everything for medic / zombie so you know before or afterwards so you don't get...
  4. Mr. Walker

    Looking for new server ideas

    A zombie escape server with its own balance changes?
  5. Mr. Walker

    Completed Medics V. Engineers: Add Goldrush_Zombie, Badwater_Zombie, Dustbowl_Zombie_v4, cp_Scarab, Lazarus, Cyberpunk, 2Fort_Cool

    New maps to fit the perk system better and expand it the map selection a bit more so when there's more players these maps would be preferred, remove Dustbowl_Zombie_v2 and replace it with Dustbowl_Zombie_v4 as its the intended final build of the map. P.S: Don't lock us inside of our spawns lol...
  6. Mr. Walker

    Closed Medics vs. Engineer: Several balance change ideas.

    Hello again, so as if right now there isn't much wrong with the perk system including how medics and engineers function, but these are ideas that would help make several feats for each class more utilized and balanced. For engineers: Make 150-hp the default hp for all engineers regardless of...
  7. Mr. Walker

    Closed Medics V. Engineers: Allow 150hp as the default health count for engineers regardless of melee.

    It would be excellent if every engineer, regardless of what melee weapon they're using, would have 150hp as default like they would in Rushy's zombie survival. So why have 150hp be the default hp for engineers is beneficial to anyone, as now you aren't forced to use 1 melee weapon (gunslinger)...
  8. Mr. Walker

    Declined Zombie survival: Unlock the full cp_hybro, pl_goldrush and thundermountain maps.

    Here you go sir, so a while back hagvan attempted to remove the goldrush fence which blocked the 3rd map, but he couldn't get the clipbrush removed plus he couldn't port it to this server, clipbrushes and walls are also what blocks the parts of a map I believe.
  9. Mr. Walker

    Declined Zombie survival: Unlock the full cp_hybro, pl_goldrush and thundermountain maps.

    Cp_hybro has an entirely missing portion of the map and it would be very great if the metal gates that surround the cave entrances were finally opened up leading to the entirety of the map, then goldrush has the 3rd map blocked off by the gate and would make goldrush 1000x better if you could...
  10. Mr. Walker

    Closed tiny old feature i want added back in ZS

    Basically you wanted the engineer spawn to be buildable again right, well for now you can only build inside medic spawns
  11. Mr. Walker

    Resolved Zombie Survival Massive game-breaking map glitch

    Right after benedevil was finished porting the new maps, I believe he might've dun goofed on the maps with map stripper by accident, because medics can't go inside engineer spawns while engineers can't go into medic spawns, and resupply cabinets work which engineers can basically camp inside...
  12. Mr. Walker

    Completed Remove empowered perk for Medics V. Engy.

    Not anymore, I forgot to remove this post a while back since hagvan has nerfed it at some time and it's kinda rare seeing people use it.
  13. Mr. Walker

    Completed Open up the last part of Goldrush, and open up the other 2 thundermountain maps.

    If you can pull it off, then I believe you could do it, Lazyneer zs was able to split thundermountain each round to map 1, 2, and then 3 and repeat, same thing with goldrush as hagvan did pull it off except when porting to bw zs, the clip brush of the gate blocking the 3rd map was still there...
  14. Mr. Walker

    Completed Add Dustbowl Zombie to Medics Vs. Engineers.

    https://gamebanana.com/maps/195724 And also I just realized that upward open and cp_hybro somehow have weird versions of the map that can't be found online, such as cp_hybro_b10 but files only go up to b07, or either the server client isn't allowing us to download the maps?
  15. Mr. Walker

    News Join Zombie Survival and test the new changes

    Map update when lel
  16. Mr. Walker

    Completed Zombie Survival : Add pl_camber, pl_beerbowl_r.c.6, pl_pier, pl_frontier, remove free2fort, pl_emerge.

    So it has come to my conclusion is that free2fort was much larger than I anticipated and it's now a broken mess I didn't see coming, thus it gotta go because of the busted spots within, pl_camber and beerbowl_r.c.6 because those maps were beloved by a fair amount of the playerbase established in...
  17. Mr. Walker

    Completed Zombie survival update

    It has already started for most people I presume, since it's online, we still get a fair amount of players each day, 15+ really
  18. Mr. Walker

    Completed Add camber suggestion

    That map is a certified hood classic.
  19. Mr. Walker

    Completed Medics Vs Engineers, 3 map problems.

    No, it's just plain zs, besides it's really unfun as medic, the map selection is bloated and 10% of it is actually played, it's more a point and click adventure game there since medics don't really do much aside from double jumps and being faster but calling it a point and click adventure is...
  20. Mr. Walker

    Completed Medics Vs Engineers, 3 map problems.

    Currently we have 3 issues of the new 6 maps that were added nearly a month ago, so pl_goldrush_zombie_v2, whenever you start the round as a zombie, you are permanently stuck inside the main spawn room and you cannot get out of it, that needs a fix, next is that pl_metropolis_b5 appears twice in...
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