Mr. Walker
Gore-Spattered
- Joined
- Nov 8, 2019
- Messages
- 259
So it has come to my conclusion is that free2fort was much larger than I anticipated and it's now a broken mess I didn't see coming, thus it gotta go because of the busted spots within, pl_camber and beerbowl_r.c.6 because those maps were beloved by a fair amount of the playerbase established in here long ago which got enough attraction from other players, although I'll still wait for goldrush_zombie version 2 to be fixed I guessed as it has a issue as doors exist that lock players in spawn for a fixed time limit, despite the time players are in spawn being a variable number, and 1 more nitpick it to remove that metropolis in the !nominate list as 2 of them appear in the selection instead of 1, and uh don't remove beerbowl r.c.1 when adding r.c.6 alongside it, thanks.
Here are the maps:
Here are the maps:
pl_beerbowl [Team Fortress 2] [Mods]
A 4 Capture Point Payload Map... A Team Fortress 2 (TF2) Mod in the Payload category, submitted by Nighthawk360
gamebanana.com
Steam Workshop::Camber
steamcommunity.com
Steam Workshop::Pier
steamcommunity.com
pl_frontier [Team Fortress 2] [Mods]
Frontier is a single-stage payload map with 4 control points.... A Team Fortress 2 (TF2) Mod in the Payload category, submitted by MangyCarface
gamebanana.com
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