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Jailbreak

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  • Gamemodes - Jailbreak

    < Back to game modes Click here for the Jailbreak rules >

    Jailbreak

    Roleplay as a prisoner, and either do as you're told or escape, or play as a guard and keep the prisoners in check.

    If you're looking for the Jailbreak rules, click here.



    Term definitions

    LR/Last request

    A last request (usually abbriviated to LR) is usually given to the last surviving non-rebelling red/prisoner of the round (with some exceptions). They may then place a request for certain things to happen next round, such as giving people freedays, playing a specific minigame, or requesting a specific day. For a full list of LRs, click here.


    Freeday

    A freeday is a prisoner that has been excluded from the day's activities, meaning they're free to roam around and ineligible for LR. Rules in the red team section of the rules still apply to freedays, and if they break any of the rules, they lose their freeday and become KOS.


    KOS

    Abbreviation of 'Kill on Sight'. Prisoners gain this status by breaking any of the Rules in the 'Red' section, attacking a non-baiting member of the blue team, or being defeated in a minigame where the warden specifies that the losers are KOS. A prisoner who is KOS shall be killed by members of the blue team once they have the opportunity, and can not receive LR.


    AFK freeze

    No moving, no usage of mouse, and no taunting. Healing with a medigun counts as being AFK frozen.
    Examples of not being AFK frozen: Moving the mouse around the area (Freelooking), Moving around in general, Crouching, Jumping, Taunting, randomly swinging your weapon or launching projectiles.


    Free looking

    Free looking is to use your mouse to look around. When the warden restricts free looking, you mustn't look around.


    AFK taunts

    AFK taunts are looping taunts that keep you in one place.


    Taunt freeze

    The same as AFK Freeze but you can use looping taunts that keep you in one place.


    Bombrush/Bumrush

    Run as fast as possible.


    Minigames

    First reaction/last reaction

    This minigame may only be played when there are less than 90 seconds remaining in the round or before map change (this also applies to "Do X for LR" orders). The warden will announce they are starting the game then will give actions for the reds to perform prefaced with "First/Last Reaction". If the warden says "First Reaction", the first red to perform the action is KOS. If the warden says "Last Reaction", the last red to perform the action is KOS.


    Meat grinder/arena

    Red players fight against one another within an area specified by the warden or the map's predetermined location. May not be played as the first minigame in a round, rather used as a decider when there are fewer prisoners left after another minigame. All reds must be at full health prior to starting this minigame.


    Cell wars

    Warden has to announce beforehand that he will be doing Cell Wars. Friendly fire is turned on and prisoners have to kill all their cellmates. This is only allowed if you have 4 or less players on the blue team in total.


    Hunger games

    All prisoners must kill each other to earn the "Last Request". This minigame has to be announced at the start of the round and cannot be played two rounds in a row.


    Hide and seek

    All prisoners must hide. Blues must stay in the armoury until a time specified by the Warden. The last prisoner alive wins the "Last Request". The minigame must be announced at the start of the round. Blues are allowed to break two sided breakables when searching for reds (ie vents or hidden rooms that can be teleported into and then broken out of); This does NOT include ammo or other secrets that can only be entered and exited through the same breakable. If the game is selected from the last request menu and cells do not open on round start for whatever reason, guards must wait at least an additional minute after cell doors are opened manually. Reds may still be shot from the armory if they are seen rebelling (ie breaking into armory or another breakable) but NOT when they are simply leaving cell area on round start. The warden may end hide and seek early on a non-lr day to speed up the granting of a last request if time is running out.


    Theatre

    This minigame cannot be played if there are more than 8 REDs alive or if the Warden is the only living BLU.
    The REDs will be called to the stage one-by-one and asked whether they want to give a Joke, have their hat rated, have their spray rated, or have their taunt rated. The Guards must vote in team chat once the player has chosen and performed the action they chose. The Warden cannot choose alone who lives or dies, and a vote of 50% counts as a Pass/Live for the RED player. All REDs must participate in this minigame before an LR can be given. If a Warden gives an LR to a RED that has not participated in the minigame, they are favoring and can be reported.


    Kitchen/diner

    This minigame cannot be played if there are more than 8 REDs alive or if the Warden is the only living BLU.
    The reds will be given the chance to offer the Warden a meal. The Blues will then vote on whether it is a delicious meal or not. The Warden can not decide alone. If a Warden gives an LR to a RED that has not participated in the minigame, they are favoring and can be reported.


    Jeopardy

    This minigame may only be played if the amount of prisoners is equal to or less than the amount of podiums on the current map. Warden must define his rules for the game otherwise the default definition below is used.
    Reds must be behind their own player podium in Jeopardy at the start. Afterwards warden must type a question in chat. The first red to hit their podium button is given the opportunity to answer the question. If the red answers the warden's question correctly, they may choose another non rebelling red to be killed. If the red answers incorrectly they become KOS and may be killed. All questions asked must be TF2 related (gameplay or lore are both allowed) or simple math (anything up to algebra, basic exponents, square roots of small numbers, etc). This definition does not apply to mass trivia which is defined below.


    Mass trivia

    Mass trivia functions similar to Jeopardy but is used when there are more reds than podiums on a map.
    To play mass trivia warden must line the reds up in an area where they can all be visible individually at once. Afterwards warden will type a question in chat. The first red to answer the question correctly in chat may choose a non rebelling red to be killed. There are no penalties for answering incorrectly. Like Jeopardy, questions are limited to being TF2 related or simple math. Warden may order reds to remain AFK frozen during the game if they want (which means if you answer correctly you type who you want killed, you don't run over and melee them).


    Simon says

    Upon announcing the game, the warden is now Simon and orders given shall only be followed if they are prefaced with 'Simon Says', otherwise they can be ignored. Announcing the game's end is done as the warden, and does not have to be prefaced with 'Simon says' either.

    List of LRs

    This is a list of all the LRs pickable from the LR menu.

    Page 1

    Random LR

    Leave your fate up to RNG and let the game pick an LR for you.


    Suicide

    End your suffering with a click of a button.


    Custom

    Want something specific that isn't listed here? Type your LR in chat. Please make sure your request aligns with the custom LR guidelines.


    Freeday for yourself

    Take a break from being a prisoner. Sit back and relax, and watch your fellow prisoners be bossed around.


    Freeday for others

    Take a day off, but invite some of your friends to chill with you. You may pick up to 3 people, including yourself. Note: you have to pick yourself, if not you'll not get a freeday!


    Freeday for all

    Shut down the prison for a round and let everyone have a freeday.


    Guards melee only

    Guards somehow misplace their weapons and have to make due with only their melee weapons for a round.



    Page 2

    Headless horsemann day

    Everyone is transformed into the Horseless Headless Horsemann and tasked with eliminating the other team (or your allies, if you so wish). This is a deathmatch LR with friendly fire enabled.


    Tiny round

    Everyone is shrunk down to the size of a mouse and tasked with eliminating the other team, or their friends if they so wish. This is a deathmatch LR with friendly fire enabled.
    Note: blus are not to attack the reds until friendly fire is automatically enabled, unless they're attacked first.


    Hot prisoner

    Ouch! The prisoners are feeling hot, and if they get touched by anything, they burst into flames!


    Low gravity

    Experience the moon, from your prison! This LR is a freeday for all.


    Warday

    This is war! Time for the prisoners and guards to fight to the death in this deathmatch LR with friendly fire disabled.
    All Blues go to an easily accessible location specified by the warden, and which isn't closed off by a tiny choke. (That being a teleport or a tiny hallway where you can splash the enemy team without being in danger). Reds are released and encouraged to grab ammo. and the blues can start roaming after the reds have had a reasonable amount of time to get ammo and the warden gives permission. "Last Request" can not be earned. The minigame must be announced at the start of the round and cannot be played two rounds in a row.


    Class wars

    Each team get a randomly assinged class and have to fight in this deathmatch LR with friendly fire disabled.


    Valve rocket launcher

    Annihilate the enemy team with TF2's ultimate weapon (albeit toned back somewhat)in this deathmatch LR with friendly fire disabled.



    Page 3

    Grappling hooks

    Turn your prison into a trade server and have everyone grapple around the map! The red team also gets a round off as it's freeday for all.


    Hunger games

    The reds have to fight to the death in this deathmatch LR with friendly fire enabled. The last red standing recieves LR. Reds who have ammo become KOS and are ineligible to recieve LR.


    Nuke day

    Stay away from the smoking rings or meet a fiery end. This LR can be run as either a normal round or a freeday, at Warden's discretion.


    Random classes

    Everyone gets random classes assigned to them.


    Holiday punch

    The Pootis Crusades have begun. Kill the opposing team in this deathmatch LR with friendly fire disabled.


    RTD day

    The dice determine your fate. Everyone has an RTD rolled at the beginning of the round. This LR can be run as either a normal round or a freeday, at Warden's discretion.


    Valve SMG

    Ever wonder what it would be like to play with a bullet hose weapon that heals you several hundred HP per hit? Now you can find out in this Deathmatch LR with friendly fire disabled.



    Page 4

    Class specific classwars

    The same as class wars, but the red that's picking the LR gets to pick the classes that will duel and blus don't get crits.


    Underwater

    Anyone who's played the more recent incarnations of Scream Fortress knows how this mode works. This a freeday LR, mind the pyrosharks.


    Hide n' seek day

    Play hide n' seek, but the seekers are armed with weapons and crits. Try not to die!.


    Hulk day

    Everyone recieves melee weapons and the BRAVE JUMP to battle with. Now go forth and smash the other team in this deathmatch LR with friendly fire disabled.


    Market garden day

    Everyone is class switched to soldier and given the trolldier loadout to engage in honorable combat in this deathmatch LR with friendly fire disabled.


    Prophunt

    Play hide and seek, but instead of hiding behind a tree or prop, you ARE the tree or prop. LR is not earnable in this minigame.


    Saxxy

    Everybody's got the Midas Touch. Go and help make the enemy team worth more by turning them to gold in this deathmatch LR with friendly fire disabled.



    Page 5

    Mechanized Mercenaries

    Play world of tanks in your favourite hat simulator! You're assigned a random vehicle and have to fight in this deathmatch LR with friendly fire disabled.
    These are the list of vehicles included in the gamemode:
    • Ambulance - heals all nearby friendly tanks
    Health: 400
    Armaments: smg
    • Scout car - fast but lightly armored and armed tank
    Health: 600
    Armaments: laser shot, smg
    • Panzer II - shoots projectiles that are subject to gravity
    Health: 750
    Armaments: curving rocket, smg
    • King panzer - heavily armored but very slow
    Health: 2000
    Armaments: nuclear rocket, smg
    • Marder II - good for sniping
    Health: 500
    Armaments: fast travelling rocket
    • Panzer IV - well armored and well armed
    Health: 1000
    Armaments: rocket, smg


    Versus Saxton Hale

    Fight a burly, strong, much better than you, with a lot of health, Australian man or any of his friends.


    Gotta go fast

    Get in touch with your inner scout for a day. This LR is a freeday.



    Summary of LRs

    Any LR not listed here is a normal day where a new prisoner is able to obtain an LR.


    Last request name

    Type of round

    LR earnable?

    Headless horsemann day deathmatch, friendly fire no
    Tiny round deathmatch, friendly fire no
    Low gravity freeday for all no
    Warday deathmatch no
    Class wars deathmatch no
    Valve rocket launcher deathmatch no
    Grappling hooks freeday for all no
    Hunger games deathmatch (reds only), friendly fire yes
    Nuke day freeday for all or normal day (warden's decision) yes (no if freeday)
    Holiday punch deathmatch no
    RTD day freeday for all or normal day (warden's decision) yes (no if freeday)
    Valve SMG day deathmatch no
    Underwater freeday for all no
    Hulk day deathmatch no
    Market garden day deathmatch no
    Saxxy deathmatch no
    Mechanized mercenaries deathmatch no
    Gotta go fast freeday for all no
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