For more information about the Jailbreak
game mode, click here
Do not overtalk Admin during a mic check. (top)
Admins are making sure all the blues have microphones, if an admin tells you to get off mic unless your name is called, then please make sure you do so. This allows for the admin to quickly do the mic check and then allow the round to carry on as normal.
No talking over Warden (top)
When the warden is speaking, do not talk over them. This allows the warden to clearly give orders without being interrupted.
No armoury camping (top)
You cannot stay in armoury for an extended period of time.
No baiting (top)
You cannot provoke opposite team members to attack you or get in their melee range on purpose. Prisoners are not to be killed when attacking someone who is baiting, as long as they are attacking them from within the warden's specified minigame or location, or during transit to these locations without the prisoners detouring or delaying.
Examples: Being in their melee range, using projectiles, Jarate/Mad Milk, Sticky Bombs, revving the Minigun, airblasting, scoping on them, joining them in a minigame, melee range or charging the classic/bow
No delaying (top)
You cannot hide or stay inactive with the intent of stalling the game.
Portuguese in voice only on the Brazilian servers (top)
Most of the players can't understand English, so please feel free to connect to our English speaking servers.
Latest Warden's Order Applies (top)
Whichever order warden gives last is the one that should be followed if two orders conflict. For example if warden says "touching grass is KOS" but then gives you an order to stand on a marker in the grass, you must stand in the grass because the first order is nullified by the second.
No ghosting (top)
You cannot give information about alive players while dead. Examples can include giving them answers in quiz games, or telling people where a player is located at. Exceptions are made if the remaining players are ineligible for LR and delaying the game.
No continuously calling out false accusations (top)
You cannot repeatedly keep saying "freekill" when it was clearly not. If you are confused it was a freekill, please refer back to the Rules
, and if you're sure it was, make a report. Uselessly complaining in chat won't solve anything.
No sticky traps (top)
Do not place any sticky traps as this can lead to delaying, they are therefore, completely banned. However, sticky launchers can still be used for sticky jumping or spamming and exploding them as soon as possible.
Red Team (top)
Rules in this section only make you KOS.
No detouring/delaying (top)
When an order is given, you must take the shortest and fastest route.
AFK freeze when asking for a repeat (top)
When asking for a repeat, you must remain AFK frozen until the repeat has been given.
No Blue control rooms or armoury (top)
Going into off limit places such as blue control rooms and alternate cell exits or trying to reach these places by hitting breakable objects makes you a rebel. Freedays may enter blue rooms so long as they do not grief or block blues and if warden gives permission.
No ammo (top)
The moment you have ammo, you are rebelling. This includes ammo glitching.
No lethal taunts (top)
Doing a taunt that can kill other players will make you KOS
No force-baiting (top)
Do not go out of your way to enter an opposite team members' melee range to claim that they are baiting. On freeday LRs, blues are allowed to swing at you if you bait them (but not chase) and order you to not block their path (such as through a doorway).
No griefing (top)
During a personal freeday, you may not get into melee range of the Blue team for no reason, trap Blues by bodyblocking, activate minigames (Death Run, Fall Game, 9 Square, ...) or put non rebel members of the Red team in danger such as by closing a door on them, activating a minigame while they are inside or pushing them away from their destination when collisions are on.
No breaking or using breakables (top)
You are not allowed to break or go through / use breakables that lead to or activate off-limit areas such as alternate routes out of the cells, the armoury, or the prison's main, round-ending exit.
No cheating (top)
When for instance ordered to do "Obstacle Course", "Death Run" or "Minefield", do not go to the exit of the game and claim to have completed it.
Start / Do Not Start a Minigame (top)
Starting a minigame is considered going beyond
the area you are in after passing through the door or climbing up the ladder of that specific minigame. For example on most obstacle courses you can climb into the game but you cannot go to an area where you'd need to jump or avoid a hazard to continue. On a game like climb you can go up the ladder / teleport into the game but may not go any further. If warden says to start
a minigame you must go beyond the area listed above. If warden says to go to a game but not to start
you may not go beyond the area listed above. If warden orders reds to simply "get inside" of a minigame, the reds may choose to start or not if possible before warden forces them to do so.
No camping in unreachable areas (top)
No camping in unreachable areas to delay the round or hide. This includes special days as well such as hide and seek. An example is the Tardis.
Do not be a smartass (top)
You can attempt to talk your way out of being KOS, but if you do get killed don't whine about it or try to re-interpret the rules to make you right.
Custom LR Guidelines (top)
Reds that choose custom LR are allowed to pick a single game (that follows the restrictions below) and a single modifier. A modifier is an aspect defined within the confines of the selected LR game; For example "hunger games, no medic building". Choosing to do a minigame "all day" is considered a valid modifier. If a red picks multiple games and/or modifiers, the first of each is considered the valid LR and the rest is ignored.
Custom LR Restrictions (top)
You may not restrict player classes, communications, target individuals or do anything that impedes normal gameplay to others (like forcing players to crouch). All custom LRs must be possible to complete, and reasonable for the average player to complete to be valid.
Blue Team (top)
Have a good microphone (top)
You are required to use your mic on the Blue team. You can not be on the Blue team if your voice is incomprehensible.
Be willing to play Warden (top)
Don't get on the Blue Team if you don't want to be Warden, you can only do !uw to "unwarden" if you have been Warden in the last 3 rounds. You have to get give out real orders whenever you are Warden. You also can't give random freedays when you go Warden. You have to give orders before 9:00 otherwise the round will be a freeday.
Do not impersonate the Warden (top)
Don't try to give commands to the Red Team while you are not the Warden.
No freekilling (top)
Freekilling is when a blue kills a red who is not KOS or baiting, illegally. Freekilling is also inherently causing a red to die illegally (for example giving orders as a regular guard which confuses reds and gets them killed). Normal reds cannot freekill other reds but blues and freeday reds can freekill reds. If a freeday red kills another red they are considered a rebel (even if their freeday sparkles do not disappear) and may be killed. If a blue freekills a red they should slay themself or they can be teambanned. It is considered a freekill to kill a red after they pick their LR unless they rebel.
Note : Slaying yourself does not
pardon the kill(s) and a staff member may still punish you depending on the circumstance.
No killing freedays (top)
If a freeday has not rebelled and has lasted until the end of the round, do not kill them, regardless of whether or not they've lost their invincibility upon an LR being given. If an LR has not been given during that round, the freedays can be killed or should slay themselves to avoid delaying.
No freehitting (top)
You cannot hit a prisoner for no reason. If a red is freehit they are entitled to be ordered to medic by the warden before proceeding with a new order / minigame. Reds are entitled to medic immediately before engaging in any HP reliant activity (ie meatgrinder).
No force-baiting (top)
During freedays or special rounds, do not stand in front of ladders, doorways or other chokepoints in order to prevent the reds from getting past without baiting.
Do not camp in red rebel areas (top)
You are not allowed to stay inside of secrets that lead to ammo or hidden armory entrances.
No disguising (top)
If you have disguised using Your Eternal Reward or the Wanka Prick, remove it immediately.
Stay with the warden at all times (top)
Unless ordered otherwise by Warden or during special rounds such as hide and seek. Guards may not search for a rebel without permission from the warden unless the rebel is in the direct vicinity of the guard. If the rebel escapes, the guard must return to the warden unless permission to chase was granted.
Blues may not trust reds (top)
Blues are not allowed to take a reds word to justify killing other players. They must see or witness any rebelling or other actions themselves to act on it. Blues may take each other's words however.
Reds may not be Forced to Rebel (top)
A red can never
be made KOS forcibly by either a warden's order or another red's action. This includes warden giving an order that would force a red to rebel or giving an order that makes other reds KOS based on the action of an individual (ie Bad Luck Day where if one red in a cell rebels, all reds are considered rebels). A medic who heals a rebel is assisting a rebel intentionally and is therefore KOS however a red being healed by a rebel medic is not
KOS because they cannot consent or stop that medic from healing them.
"Last Guard kills all" (top)
If you are the last guard on the blue team, not the warden, you are obligated to kill the prisoners upon sight, as long as the warden role is locked, which is announced in chat by the plugin. You cannot claim LGKA if you have used !uw, if it is first day freeday or an LR freeday. Rules on favouring still apply.
No team killing (top)
Killing your teammates without first being provoked
No griefing (top)
If you haven't received permission, don't activate buttons that interfere massively with the round, such as within minigames or to release prisoners from the cells. Other griefing includes breaking map objects/triggers that give reds an advantage/disadvantage, using or opening one-time secret passages, or grabbing single-use ammo packs. The only exception to this rule is blues may break breakables to kill a rebel so long as they are certain of the rebel's position and have warden's permission to hunt rebels
Ignore freekill orders from Warden (top)
If you participate in a freekilling spree then you can get banned. Ignore the Warden's orders if he is telling you to freekill. Tell him about the rules and if he starts team killing for ignoring an invalid order, then report him.
No favouritism (top)
You cannot give specific players on the red team an advantage over the others. This could include pardoning only them, giving them a free pass on a minigame for no reason while the remaining reds are forced to play it, having uneven teams on team-based minigames, or allowing them to rebel with impunity.
Do not kill prisoners during a repeat (top)
If the warden is about to give a repeat, currently doing a repeat, or the prisoners are requesting the repeat, you cannot kill them. Exceptions are obviously made when a prisoner is rebelling.
Do not go into unreachable places (top)
Don't go into unreachable places to delay the round, or to avoid participating in it.
No kill orders (top)
You can't ask prisoners to kill guards, and you can't order a red to their death.
In addition, you cannot order guards to kill prisoners without a valid reason, this counts as a freekill on *your* part.
No illegal friendly fire (top)
Turning FF on without a reason or during a freeday for all.
No tricky orders (top)
Your orders have to be clear. For example, you cannot say "All deads go to the yellow line." Don't give orders that can be misinterpreted if just a single syllable is not heard. Your orders may not have conflicting or double meanings (refer to No conflicting orders). This includes using markers to kill reds intentionally.
No pardoning reds (top)
You may never "pardon" a red for them to no longer be considered KOS. Once a red rebels, they are considered such until the round ends.
Regular days are normal orders (top)
Warden issuing days such as but not limited to: no jump day, lava day, out of cell rebel day should be viewed as regular orders and do not need to explicitly be terminated by warden.
No conflicting orders (top)
For example: Warden cannot say 'Stay off my grass' and then order reds to 'Follow markers' when a marker is placed on the grass. The reds should follow the marker as it was the most recent instruction given. If the most recent order is 'go to the marker and AFK freeze', the prisoners shall still continue to follow the markers, but make sure they know it is placed.
Maximum of 3 rounds of the same minigame in a row (top)
After that, you must not do that game for at least a round.
Giving "Last Request" (top)
When the last prisoner has survived by following the orders, for example winning a minigame that eliminated the other prisoners, you have to give this person their "Last Request". You cannot knowingly give a rebel or a freeday "Last Request". The only time you can delay giving the last surviving non-rebelling prisoner LR is if you have specified BEFOREHAND that they have to finish the current minigame. You may not utilize "last guard kills all" to avoid giving a red LR. If you are the last blue you are obligated to go warden to give the last non rebelling red their LR.
Repeat your orders a second time (top)
You must give a repeat if asked for or if you were being talked over. You only have to give out one repeat if asked but nobody can talk over you. You mention to the players that you will be giving a repeat and anyone talking over your orders will be KOS. Your final repeat is when nobody has talked over your orders.
Meat Grinder/Arena may not be played as the first minigame in a round (top)
Rather, use it as a decider when there are fewer prisoners left after a different minigame. Cell wars does not count as a minigame for this rule.
No renaming (top)
You cannot rename Reds to something different, only address them as "Reds or "Prisoners".
No warden hogging (top)
You cannot force yourself to be warden more than 3 times in a row.
This rule is void if you are chosen randomly, you are making sure that the AFK member of the team doesn't get chosen, or if someone is without a microphone on blue.
No special days with freedays (top)
Freedays usually don't expect that now that they have freeday, they will have to endure a short special day (such as but not limited to warday, hide n' seek) ruining their freeday.
Warden cannot lie (top)
Warden can't lie when giving orders or answering the reds' questions, as this can be confusing and it will be near impossible to tell which order is the correct order.
Don't chain specific days (top)
You are not allowed to chain the following days: Hunger Games, Hide and Seek or War Day. You must leave at least 1 round between each of these days.
Warden must define
his rules for the game otherwise the default definition below is used. Reds must be behind their own player podium in Jeopardy at the start. Afterwards warden must type
a question in chat. The first red to hit their podium button is given the opportunity to answer the question. If the red answers the warden's question correctly, they may choose another non rebelling red to be killed. If the red answers incorrectly they become KOS and may be killed. All questions asked must be TF2 related (gameplay or lore are both allowed) or simple math (anything up to algebra, basic exponents, square roots of small numbers, etc). This definition does not apply to mass trivia which is defined below.
Mass Trivia (top)
Mass Trivia functions similar to Jeopardy but is used when there are more reds than podiums on a map. To play mass trivia warden must line the reds up in an area where they can all be visible individually at once. Afterwards warden will type a question in chat. The first red to answer the question correctly in chat
may choose a non rebelling red to be killed. There are no penalties for answering incorrectly. Like Jeopardy, questions are limited to being TF2 related or simple math. Warden may order reds to remain AFK frozen during the game if they want (which means if you answer correctly you type who you want killed, you don't run over and melee them).
No Progress Impositions (top)
In minigames, warden may not impose reds limitations based on the progress made by other reds. (for example: no speedrunning; reds must make progress together; reds must stay with the group, etc...) This rule doesn't forbid orders such as first X to finish live, or once X players have finish the remaining reds with have X time to finish.
Bad Luck Day
Shoot or Don't Shoot
Look up Day