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Freak Fortress 2 Changelog

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Shadow Mario | blw.tf

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January 19th, 2020:
• Ass Pancakes nerfed:
- Weighdown isn't instant anymore
- Rage only stuns sentries and gives him uber
- Health reduced

• Hatty nerfed:
- Damage reduced to 205
- Uber time reduced to 7s from 8.1s
- Stun time reduced to 5s from 7s
- Sentry stun time reduced to 7s from 12s
- Overlay time reduced to 5s from 6s
- Weighdown isn't instant anymore
- Health slightly reduced

• Final Boss of the Internet:
- Rage Shotgun can't crit anymore
- Rage damage needed increased to 4206,9 from 3000
- Speed reduced from 300 HUs (Engineer speed) to 280 HUs (Demoman speed)

• Hatty is now named Hatty Hattington
 

Shadow Mario | blw.tf

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January 20th, 2020:
• Fixed Female Sniper's kukris dealing triple the damage intended

• Righteous Bison buffed:
- +50% damage bonus
- +20% hidden reload speed

• Eviction Notice now works similarly to the GRU, but the speed bonus is smaller and you lose 4HP per second instead of 7HP
 
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Shadow Mario | blw.tf

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February 9th, 2020: (Major update #2)
• Removed Geisha Girl (due to lack of originality)
• GentleSpy defeat sound effect have been replaced by Spy's death sounds (dunno just sounded more logical)
• Nerfed Geisha Boy/Girl DUO:
- Super jump is way smaller
- Geisha Boy's super jumps recharge faster, but he has less health and can only respawn a max of 4 dead players
- Geisha Girl damage has been lowered to 161, but she has more health and can respawn a max of 5 dead players
- Geisha Boy's move speed has been reduced from 340 HU/s to 320 HU/s (The same as a normal medic)
- Weighdown isn't instant anymore

• Nerfed Normal Nurse:
- Increased damage necessary to fill rage
- Decreased stun time from 6,5s to 3s
- Decreased sentry stun time from 8,5s to 5s
- Reduced health to around 70%
- Super Jump is way smaller
- Weighdown isn't instant anymore

• Seargent Painis has been rebalanced:
- Has slightly more health
- Damage necessary to fill rage has been reduced from 2500 to 1900
- Reduced move speed from 370 HU/s to 320 HU/s

• Gentle Spy and Administrator's Rage teleport will hardly stuck the target inside the Boss now
• Renamed the second Beep Man to Beep Man (DUO) for being more easily distinguishable
• Reduced Beep Girl and Beep Girl (DUO)'s teleport stun time from 2s to 1,5s

• Bazaar Bargain isn't banned anymore (Why were it banned anyway?)

• Saxton Hale has been replaced by "Saxton Hale Revamp":
- Abilities:

* Saxton Lunge (Press Reload to use):
- Consumes 20% rage
- Saxton does a charge that deals a 108 damage and a huge knockback in enemy players

* Saxton Slam (Press MOUSE3/Middle Click to use):
- Consumes 30% rage
- Saxton jumps and stomps the ground with force, causing a enormous shockwave that knocks back and damages targets close that aren't in midair

* Berserk Mode (Rage):
- Saxton goes in Berserk mode, with his fists punching very quickly (dealing a low damage though) but igniting his targets
- While in Berserk, Saxton's speed gets increased from 340 HU/s to 490 HU/s (That's almost 20% faster than a Scout)
- While in Berserk, Saxton is immune to Knockback and Airblasts
- Rage duration is 8 seconds

• Added a new DUO Boss, Minecraft Steve and Alex:
- Both takes around 4750 damage for filling their rage
- Takes 65% less knockback (Still totally affected to airblasts)
- 65 damage on hit, but a large melee range and faster melee attack speed
- Can build Blocks by changing from Building mode to Attack mode with MOUSE3/Middle click, for buildings blocks press Alt-fire and for breaking them, hit them with your melee weapons
- Both have multiple Rages:

* Steve:
- Rage 1: Potion of Swiftness (20% Rage), gets a speed boost for 10s
- Rage 2: Potion of Invisibility (50% Rage), gets invisible for 10s
- Rage 3: Splash Potion of Slowness (40% Rage), gets a throwable potion that slows enemies down for up to 12s (Based in the distance from the jar explosion)
- Rage 4: Splash Potion of Decay (75% Rage), gets a throwable potion that constantly hurts enemies for up to 15s (Based in the distance from the jar explosion)
- Rage 5: Creative mode (100% Rage), fly, infinite blocks, instant block breaking, invincibility and unseen by sentries for 12 seconds.

* Alex:
- Rage 1: Potion of Swiftness (25% Rage), same as Steve
- Rage 2: Potion of Invisibility (60% Rage), same as Steve
- Rage 3: Bow (75% Rage), gets a bow that based in the amount of living players in RED team, can have a max of 10 arrows, but can't headshot.
- Rage 4: Creative mode (100% Rage), same as Steve
 
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Shadow Mario | blw.tf

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February 28th, 2020: (yeah i forgot to post this)
• MeeM buffed:
- Super jump recharges in 5s instead of 7s
- Health increased slightly

• Femsniper nerfed:
- Super jump takes 2.5s for charging completely (from 1.5s)
- Nerfed Super jump height
- Health decreased slightly
- Rage weapons damage decreased

• Steve & Alex changes:
- Health increased slightly
- Alex now gets 4 blocks every 10s instead of 5 blocks every 10s
- Steve now also gets 4 blocks every 15s

• Duke Nukem's move speed has been decreased from 340 HUs (default Hale move speed) to 300 HUs (Sniper/Engineer/Pyro move speed)
• Fixed Minor bugs on Steve/Alex
 

Shadow Mario | blw.tf

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March 20th, 2020:
• Renamed "The Real Duke Nukem" to "Duke Nukem"
• Nerfed Duke Nukem:
- Speed decreased from 300 HUs to 280 HUs
- Rage Shotgun deals 600% damage instead of 900% damage
- Rage Shotgun is has now a +50% spread penalty

• Saxton Hale rebalanced:
* Saxton Lunge:
- Cost increased to 25% rage from 20%
- Damage decreased to 100 from 110

* Saxton Slam:
- Cost increased to 35% rage from 30%
- Increased max radius in 20% (1000 -> 1200)
- Decreased the damage decay from radius from 1.3 to 0.75 (So technically it's a kinda stronger now)
- Decreased cooldown from 15s to 12s
 
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Shadow Mario | blw.tf

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March 21th, 2020:
• When a DUO boss spawns without a companion (for having less than 4 players in the server), their health will be multiplied by 2.4
• Steve/Alex buffed:
- Move speed increased from 280.0 to 300.0
- Increased Swiftness potion move speed from 400.0 to 460.0
- Increased Knockback resistance from -65% to -75%
 

Shadow Mario | blw.tf

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March 23, 2020:
• Buffed Steve and Alex:
- Health increased in 9%
- Speed increased from 300 HUs to 320 HUs
- Swiftness Potion speed increased from 450 Hus to 460 HUs
- Rage fills in 7,5% faster
- Most abilities rage cost has been decreased slightly
- Get teleported back to spawn when touching a deadly trigger_hurt

• Decreased Normal Nurse's lives count from 3 to 2
• Max players revived by "The Administrator" decreased from 5 to 4
• Decreased Bloodrider's Difficulty level from 4 (Difficult) to 3 (Intermediate)
 
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Shadow Mario | blw.tf

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April 9th, 2020:
• Halved Steve and Alex's huge melee range (Forgot to do that before releasing it)
• Saxton Hale:
- Increased Saxton Slam damage decay exponent from 1.25 to 1.5
- Reduced Saxton Slam's radius from 1200 HUs to 1000 HUs

• Most weapons now aren't plugin-replaced (Which allows Strange and Decorated weapons)
• Major weapon rebalancing:
* Shortstop:
- Removed Reload speed penalty

* Candy Cane:
- Health packs are now affected by gravity
- +35% melee range

* Buff Banner:
- +50% banner duration

* Mantreads:
- Reduced Self damage push force bonus to +35% from +50%

* Backburner:
- Flame travel speed increased in 40%

* Flare guns:
- 100% Crits

* Manmelter:
- Every 600 damage dealt by any weapon gives a Extinguish crit
- Every Extinguish crit causes 300dmg

* Phlogistinator:
- Health restored on use of Mmmph

* Ullapol Caber:
- Caber is restored 15s after detonation

* Eureka Effect:
- Is now enabled
- Teleport has a cooldown of one minute

* Mediguns:
- Overheal capacity decreased to 150% (vanilla) from 200%

* Vita-saw:
- -10 max health on wearer
- -50% deploy speed
- +40% damage dealt while being healed
- +50% max overheal on wearer

* Blutsauger:
- Is now allowed
- Has a smaller uber on hit (Stock gives 5%, Blutsauger gives 2,5%)
- Mad Milk Syringes LVL. 1 (stat from MvM)

* Overdose:
- Is now enabled
- Gives no uber on hit, but based on uber your move speed is increased (while active) up to +25%

* Bazaar Bargain:
- Headshots on Hale gives 2 heads instead of one
- Unscoped shots cause -33% damage

* Enforcer:
- Crits while disguised

* Diamondback:
- 3 Revenge crits per backstab
- Revenge crit causes 300 damage

* YER/Wanga Prick:
- On Backstabbing Hale: Instantly cloaks

* Conniver's Kunai:
- Increased health given on backstab in 25% (200 -> 250)

* Big Earner:
- Increased speed boost to 5s from 3s
 
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Shadow Mario | blw.tf

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April 11th, 2020:
• Bazaar Bargain now gets a Head for every shot that has been charging for 9 seconds or longer, no matter the bodypart hit (This is for countering 80% of the bosses not having a functional Head hitbox)
• Heavy's Shotguns now deal minicrit damage
• Decreased the Caber's recharge time from 15s to 12s
• Fixed the Caber sometimes exploding but staying undetonated
• Fixed weapon stats not being applied to the player who lastly were the Boss
• Added a partially done Brazillian translation
• Help/Class Info menu reworked
• Removed "What's New?" section from !ff2 menu

• Removed Pyroshark's ability to run faster if there's water on his feet while not swimming
• Pyroshark now deals half the damage on buildings while using Alt-Fire swim
 

Shadow Mario | blw.tf

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April 12th, 2020:
• Reduced Bazaar Bargain's time taken for "Charge+" to charge up from 9s to 7.5s
• Syringe Guns now are also minicrit boosted
• Removed Crusader Crossbow's damage bonus
• All Sniper Rifles (less the Sydney Sleeper) now outlines the Boss
• Fixed the Ambassador's Crits still being affected by range
• Fixed the Mantreads permanently applying its "+35% self dmg push force" attribute to the player
• Ubersaw's holster/deploy speed decreased in 50%
• Demoman's Boots now also reduce fall damage
 
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Shadow Mario | blw.tf

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April 16th, 2020:
• Steve & Alex:
- Splash Potions can't affect player through walls anymore
- Splash Potion of Decay will now mark the boss as attacker (it used to mark the world/noone as attacker, just killing the victim without a culprit)

• Warrior's Spirit now gives 100 HP on hit (Can overheal up to 133% of max health)
• Increased Claidheamh Mòr's charge duration bonus to +1s from +0.5s
• Persian Persuader:
- Reduced ammo penalties to -50% from -80%
- +50% charge on hit

• Stickybomb Launchers (Boots equipped) are now minicrit boosted
• Reduced Short Circuit primary fire stun time to 1.5s from 1.75s
• Chargin' Targe's extra knockback is now more consistent
• Increased Phlogistinator's Mmmph damage in 33%
• Manmelter now fires 50% faster

• Demoshields/Razorback now have a HP counter instead of being broken from a single hit, all shields have 150 HP while the Chargin' Targe have 175
• Fixed Crossbows not being crit-boosted
• Minor code improves
 

Shadow Mario | blw.tf

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April 17th, 2020:
• Inverted Geisha Boy and Geisha Girl's damage/minions summoned
• Ass Pancakes and Final Boss of the Internet's Super Jump charges slower
• Final Boss of the Internet now requires 5000 damage for filling his rage (from 4206,9)
• Bazaar Bargain's Charge+ requires 7s for filling (from 7.5s)
• Improved Shield HP's damage calculation
• Fixed Ninja Heavy's bumpmaps
• Fixed Steve and Alex missing animations
• Updated the localization files
 

Shadow Mario | blw.tf

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April 19th, 2020:
• Fixed missing .vmt files on Gaben
• Fixed Rappy's death sounds
• Decreased Gaben's rage time to 8s from 11.25s
• Decreased Gaben's rage timescale to 0.5 from 0.4
• Bosses can no longer Taunt-crit
• Buffed the Loch-n-Load:
- +20% Reloading speed
- Removed Clip size and blast radius penalties
 
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