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Freak Fortress 2 Changelog

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Shadow Mario | blw.tf

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April 26th, 2020:
• Epic Scout:
- Increased Razorback rage cost to 20% from 15%
- Increased Dodge Bullets rage cost to 35% from 25%
- Increased Teleport self-stun duration to 2s from 0.5s

• Steve/Alex:
- Slightly increased all rage costs (less Creative mode, because it's already 100%)
- Increased blocks from ammo packs percentage to 50% from 25%
- Increased damage vs. buildings
- Melee weapon now respects damage resistences
- Decreased damage necessary to fill rage for both bosses in 500

• Major Crits Jr.:
- Decreased damage vs. buildings

• Minor bug fixes on Steve/Alex
• Reverted changes on Demoshields/Razorback damage calculation
 

Shadow Mario | blw.tf

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April 27th, 2020:
• Fixed Revive Markers not working while the Boss is on RED team
• Fixed Demopan's rage self-spamming and Minions getting spawned on the wrong side after a Gaben/MeeM round
• Fixed Medic's Ubercharge not self-ubering after 8 seconds (unless a weapon switch happens)
• Short Circuit:
- Reduced Short Circuit stun (both Primary and Alt-fire) in 0.5s
- Reduced primary stun rage giving to +2% from +2.5%
 

Shadow Mario | blw.tf

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May 31th, 2020:

• Buffed the Gas Passer:
(+) Explode targets on fire, causing 350 damage
(+) Recharges 33%% faster
(+/-) 1050 damage is necessary for completely filling up the meter, explosions from this weapon also increases the meter

• Buffed the Solemn Vow:
(+) While Active: See teammates through walls

• Buffed the Amputator:
(+) While doing default Taunt: -50% damage taken from the Boss
(+) Close teammates in the effect of your Taunt healing will receive -25% damage from the Boss

• Buffed Stock Bonesaw:
(+) Ubercharge rate multiplied by 1.5x to healers while equipped

• Rebalanced the Crusader's Crossbow:
(+/-) While not reloading: Charges Rage Meter, it takes 2.5 seconds to charge completely while the Crossbow is active and 4 seconds while not active
(+) Rage: Projectile damage increases up to +50% and can increase Ubercharge up to +15%
(-) Rage is fully consumed on fire

• Fixed Short Circuit's Alt-fire stun getting the wrong inflictor classname
• Improved Shield damage calculation
• Improved Instant Cloak from Your Eternal Reward

• Gabe Newell is now affected by afterburn
• If the only players alive on Mercenaries team are Soldiers or Scouts, the Boss's rage will slowly increase (Previously this would only happen if the only players alive on Mercenaries team were Scouts)
 
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Shadow Mario | blw.tf

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June 5th, 2020:
• Dead Ringer now display its state in HUD
• Gas Passer recharge time reduced from 40s to 30s
• !ff2boss is now more limited:
- You can only choose a specific boss every 4 rounds (This boss can still be randomly selected though).
- The change above can't be exploited by disconnecting or by map changes
- NOTE: Even if you didn't play after several days, the last 3 bosses you played with are still gonna be saved in the server
 

Shadow Mario | blw.tf

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June 8th, 2020:
• GentleSpy nerfed:
- Decreased base move speed from 350.0 HUs to 320.0 HUs
- Increased rage damage from 2500 to 3000

• MeeM rebalanced:
- Increased rage damage from 4000 to 4200
- Minimal, barely noticeable, health decrease
- Boss is now 50% more vulnerable to melee damage
- Some minion weapons got nerfed
- MeeMspensers respawn a MeeM every 15 seconds now (previously 30)
- Rage stun distance reduced from 1200 HUs to 600 HUs (Default stun distance)
- Boss automatically spawns a minion every 30 seconds if there is any dead player in Mercenaries team
- Reduced amounts of minions spawned on rage from All dead players get revived to 1.5 minions per 1 player alive

• Short Circuit nerfed:
- Decreased primary stun time from 0.75s to 0.6s
- Decreased alt-fire stun time from 1.5s to 1.2s
- Increased metal used on primary fire from 10 to 15

• Thermal Thruster buffed:
- Holster/deploy time decreased by 50%
- Recharge time decreased by 50%
- Able to re-launch while already in-flight

• Dalokohs Bar rebalanced:
- Removed "+50 max health" stat
- New stat: "On Consume: Permanently increases max health in +20, up to +100"

• Sun-on-a-Stick now reduces damage taken from the Boss if he's on fire by -40% while active
• Increased Rage reduce of Jarate from -8% to -15%
• Solemn Vow now also displays the Boss's current rage percentage while looking at him

• Decreased Major Crits Jr.'s health back to default value (It used to be a lot higher)
• Minions can't taunt for crits anymore
• Fixed Ass Pancakes's Necro Smasher being visible while ubered
• Fixed !ff2boss telling the wrong amount of rounds necessary for selecting a same boss if you've played with him 2-3 times in the previous rounds.
 
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Shadow Mario | blw.tf

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June 9th, 2020:
• Major Crits Jr nerfed:
- Rage damage increased from 4000 to 5000
- Rage uber duration decreased from 15s to 12s
- Boss can now be sapped by Enemy spies, getting sapped will replace your crits with Minicrits for 10s

• Blitzkrieg rebalanced:
- Increased initial difficulty to Intermediate
- Removed Point teleport ability
- Removed Initial difficulty overrides (This used to make Blitzkrieg start in a higher difficulty based in the map)
- Disabled Baka effect
- Increased rage damage from 2500 to 3000

• Dalokohs Bar now require 4 consumptions for reaching max effect limit instead of 5
 
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Shadow Mario | blw.tf

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June 10th, 2020:
• MeeM buffed:
- Decreased Passive's minion spawn time from 30s to 20s
- Decreased MeeMspenser spawn time from 15s to 12s

• Fixed MeeM minions spawned from the Passive ability not dying after Boss dies
• Fixed overlay rages affecting the boss instead of Mercenaries after a MeeM/Gaben round
• Fixed Taunt crits not working properly
• Taunt crits now isn't avaible on first round
 

Shadow Mario | blw.tf

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June 17th, 2020:
• Removed Bosses: Beep Man (DUO) and Female Sniper
• Added two new bosses:
Demoknight TF2
Charging Jump - A Super Jump that goes lower vertically but activates shield charge at the same time
Weightdown
Menacingly A-Pose on taunt

Weapon: Claidheamohmor with all default stats
Rage: Medium range 5 seconds sentry stun , Iron bomber with 4 nades on clip

Upsides: All resistence boosts from a Tide Turner, Charge jump gives a huge horizontal speed boost
Downsides: All damage vulnerabilities from a Claidheamohmor while Melee is active, low initial slow (280 HUs), needs 3000 dmg for filling rage meter, charge jump takes
demoknight.png

Trolldier
"Troll'd!"

Weapons:
Rocket jumper with infinite reserve ammo that reloads 70% slower
Market Gardener that deals 149 dmg on hit and crits while blast jumping
Mantreads with all default stats

Rage: Slowmo, Quick-fix uber and sentries in a large radius
Rages Duration: 10s (Technically 5s but the time is scaled by 0.5

Upsides: High mobility, takes 75% less knockback
Downsides: Low health amount, very low initial speed (240 HUs), needs 3000 dmg for filling rage meter, below average melee damage, no weighdown

trolldier.png

• Increased Righteous Bison's Projectile speed bonus from +60% to +100%
 
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Shadow Mario | blw.tf

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June 18th, 2020:
• Sydney Sleeper's damage penalty is now independent of the Boss's rage
• Damage necessary for filling Gas Passer's meter has been increased from 1050 to 1400
• Thrown Sandvich (and reskins) now heal teammates completely
• Fixed Dalokohs/Fishcake throwing Beefs
• Dalokohs now can be eaten before round starts
• Dragon's Fury now has a +25% ammo bonus
• Cleaner Carbine's Crikey now increases damage dealt by +20%

• Fixed Trolldier's rage speed buff duration being halved
 
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