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Freak Fortress 2 Changelog

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Shadow Mario | blw.tf

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Since somehow i'm now in charge of updating Freak Fortress servers, i've decided to make a changelog about my changes, specially because Bene told me i could do it.
So, let's start with the changes of today.

Note that i have no idea when is Bene gonna add the listed changes to the other servers, though that should be applied a day later in the FF2 BR server.

July 26th, 2019:
• Fixed Zombie Vagineer/Painis bug.
• Replaced Demopan/New Weapons Soldier cosmetics's models by plugin-generated cosmetics for reducing download times
 
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Shadow Mario | blw.tf

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July 27th, 2019:
• Nerfed greatly Bonk Boy's melee damage and slightly nerfed his HP
• Removed one of Cave Johnson's lives, decreased his move speed (considering he's a soldier) and slightly nerfed his HP
• Fixed Epic Scout
• Added Major Crits Jr.'s missing subplugin and now his grappling hook is unable to hook into players, also slightly nerfed his rockets's damage considering he now have crit rockets.
 
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Shadow Mario | blw.tf

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September 14th, 2019:
• Added Female Sniper as a new boss
• Re-nerfed Major Crits Jr.'s rocket damage and projectile deviation
• Fixed typos in Geisha Girl and Ninja Heavy's spawn message
• Nerfed Ninja Heavy's speed slightly (from 300 HU/s to 280 HU/s) and Super jump
• Decreased Billy the Doll's lives from 3 to 2
 
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Shadow Mario | blw.tf

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September 15th, 2019:
• Fixed The Admnistrator's missing subplugin
• Increased slightly the damage caused by Major Crits Jr.'s rockets and triplied damage caused for buildings (Because buildings aren't affected by crits)
 

Shadow Mario | blw.tf

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December 16th, 2019:
• HHH Jr. is now able to climb walls 10 times in midair, like his VSH counterpart.
• Changed HHH Jr.'s teleport logic to be the same as Beep Man's (Try teleporting the hale to the target's head first, if it is not possible, then teleport the hale to inside the target)
• Fixed Geisha Boy DUO's "last man standing" sounds not playing sometimes
• Rebalanced the Administrator:
- Knife now deals 205dmg on hit (in the past the damage were 372)
- Rage revolver now insta-kill buildings but deal -26% of the damage it used to do in players
 
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Shadow Mario | blw.tf

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December 19th, 2019:
• Hale's HP bar is now visible
• Minicrits on Grenade Launcher
• Goomba stomp now uses a calculation based in the Hale's max health instead of current health
• Goomba stomp damage is now equivalent to 7,5% of hale's max health
• Reduced Short Circuit stun time from 2s to 1.5s
• Revive Markers don't disappear
• Revive Markers can't be seen by Hale
• BLU Revive Markers don't appear
• Disabled goomba_on/goomba_off
 
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Shadow Mario | blw.tf

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December 23th, 2019: (Major update #1)

• Decreased Ninja Spy's lives from 3 to 2
• Ass Pancakes now has his worldmodel weapon visible in viewmodel/Custom Weapon model
• Nerfed again the max damage Major Crits Jr. can deal from ~140 to ~125

• Nerfed The Final Boss of the Internet:
- Removed Minion Summon on Rage (Leaving only Minion Summon on life lost)
- Reduced Super Jump height in 20%
- Reduced damage from Rage/Life lost shotgun from +400% to +200%
- Reduced rage stun time from 10s to 8s on players and from 15s to 12s on sentries

• Nerfed Cave Johnson:
- Corrected his rage using the wrong summon ability
- Reduced lives amount from 4 to 3
- Reduced max primary ammo from +600% to +400%

• Nerfed Bonk Boy (Again):
- Reduced his first bat's damage to ~104
- Reduced max health in around 10%
TO DO: Also reduce the second bat's damage to 140-150

• Buffed Goof Merasmus:
- While doing his Explosive Dance, he's ubered/invincible
- Bullet vulnerability decreased from 200% to 150%
- Fixed his "slowdown on hit" attribute being the wrong one
- Blast vulnerability decreased from 175% to 140%
- Fire vulnerability decreased from 200% to 160%

• Nerfed Ninja Heavy:
- Reduced Speed from 280 HUs to 260 HUs
- Reduced damage dealt with melee from 404 to 202
- Slightly reduced Super Jump height (Kinda a irrelevant reduce, basically unnoticeable)

• Added in a new boss: The Pyroshark
Screenshot_1.png
- Medium damage (161 per hit)
- Crits on wet players
- Runs faster if stepping in Water
- Can swim in air
- Rage: Uber for 7s + Swimming Curse on everyone for 7s

• Added in a new boss: MeeM
Medictarget.png
- Normal Hale damage (202 per hit)
- Super Jump takes 7 seconds to recharge
- No weighdown
- 20% less HP than default
- Rage takes 4206,9 damage to fill up completely
- Rage: Spawn MeeM Minions that can be in the class of their choices + Medium range 3s stun (5s on sentries)

• Removed Billy the Doll
• Removed SCP-106

• Fixed Revive Markers despawning almost instantly after the victim die

• Short Circuit rebalanced:
- Stun time increased from 1.5s to 2s
- Primary fire consumes 10 metal instead of 5
- Can't get metal from dispensers while active
- Weapon deploy time increased to 200%
- Weapon holster time increased to 150%

• Righteous Bison buffed:
- Clip size increased in +50%
- Projectile speed increased in +60%
- Fire rate increases up to +35% with low health

• Baby Face's Blaster nerfed:
- -10% move speed on wearer
- Removed damage bonus
- Removed hidden fire rate bonus
- Decreased fire rate increase with low health bonus from +50% to +35%

• Crit-a-Cola rebalanced:
- Effect time increased to 11s from 8s
- You're now marked for death while in its effects

• Chargin' Targe buffed:
- Applies knockback in the target based in charge time
- You're able to jump while charging

• Scout Pistols now is now minicrit boosted
• Scout Cleavers now is now crit boosted
• Revive Markers doesn't appear anymore if there's no medics in the team
• Minor Download times optimization
 
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Shadow Mario | blw.tf

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December 24th, 2019:
• MeeM's max health increased
• MeeM rage decreased from 4206,9 dmg to 4000
• Fixed a bug that voicelines weren't being blocked in bosses that have no voicelines and boss catch phrases weren't playing.
 

Shadow Mario | blw.tf

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December 28th, 2019:
• Re-added in The Administrator and Bonk Boy's missing subplugin
• Fixed Ass Pancakes's FastDL files missing
• Fixed Ass Pancakes, Demopan and Pyroshark sometimes spawning without the weapon being visible in first person
• Decreased health necessary to stop countdown timer from 2000 to 1000
• When countdown reaches 0, Team BLU instantly wins instead of having a stalemate.
 

Shadow Mario | blw.tf

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January 3rd, 2020:
• Increased Goof Merasmus's health
• Increased Beep Girl's health (Both Single and DUO, though the increase in DUO was significantly lower)
• Fixed Normal Nurse's weapons sometimes looking like a Huntsman
• The Administrator's Rage Revolver damage is now doubled on players (Should still deal somewhere around 120 on close range)
 
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Shadow Mario | blw.tf

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January 5th, 2020:
• Gaben has been buffed:
- Takes 60% less knockback from damage
- Takes 50% less knockback from airblasts

• Changed Goomba Stomp formula on bosses
- Damage is now 7,5% of hale's max health (per life) multiplied by amount of max lives

• Fixed HHH Jr. being able to climb walls before round starts
• Fixed Major Crits Jr.'s crits not working if the boss disconnected/connected in recently
 

Shadow Mario | blw.tf

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January 14th, 2020:
• MeeM now uses a different health formula that is more advantageous for a lesser amount of players
• MeeM now have weighdown
• MeeM minions invincibility time increased from 1s to 3s
• MeeM Spies now have disguise kits
• MeeMspensers now spawn a particle everytime it respawns a player
• Fixed MeeMspensers spawning with a lower HP than intended
• Fixed MeeM's Sniper Minions spawning with no ammo

• Short Circuit holster speed penalty increased from 50% to 70%
• Short Circuit hits now give 1,5% rage to hale (2,5% with alt-fire)
• Short Circuit's Alt-fire now stuns hale for 0,5s longer than Primary fire

• Grenade launchers now deal crit damage (change based in VSH servers)
 
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Shadow Mario | blw.tf

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January 18th, 2020:
• Fixed Bonk Boy's bats dealing a extremely low damage in buildings
• The Administrator now instakill buildings with melee
• Changed Blitzkrieg's health formula for being more fair with a lesser amount of players
• Female Sniper nerfed:
- Rage effect distance reduced from 9999 HUs to 1200 HUs
- Health greatly reduced
- Melee damage reduced from 202 to 150
- Weighdown isn't instant anymore
- Super jump height reduced

• Goomba stomp damage reduced from 7,5% of Hale's total health to 6%

• Short circuit primary fire now gives 2,5% rage (increased from 1,5%)
• Short circuit alt fire now gives 4% rage (increased from 2,5%)

• Some bosses now have their weapons visible, with a few exceptions (TO DO: Make weapons generated in mid round also get visible)
 
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