January 19th, 2020:
• Ass Pancakes nerfed:
- Weighdown isn't instant anymore
- Rage only stuns sentries and gives him uber
- Health reduced
• Hatty nerfed:
- Damage reduced to 205
- Uber time reduced to 7s from 8.1s
- Stun time reduced to 5s from 7s
- Sentry stun time reduced to 7s from 12s
- Overlay time reduced to 5s from 6s
- Weighdown isn't instant anymore
- Health slightly reduced
• Final Boss of the Internet:
- Rage Shotgun can't crit anymore
- Rage damage needed increased to 4206,9 from 3000
- Speed reduced from 300 HUs (Engineer speed) to 280 HUs (Demoman speed)
February 9th, 2020: (Major update #2)
• Removed Geisha Girl (due to lack of originality)
• GentleSpy defeat sound effect have been replaced by Spy's death sounds (dunno just sounded more logical)
• Nerfed Geisha Boy/Girl DUO:
- Super jump is way smaller
- Geisha Boy's super jumps recharge faster, but he has less health and can only respawn a max of 4 dead players
- Geisha Girl damage has been lowered to 161, but she has more health and can respawn a max of 5 dead players
- Geisha Boy's move speed has been reduced from 340 HU/s to 320 HU/s (The same as a normal medic)
- Weighdown isn't instant anymore
• Nerfed Normal Nurse:
- Increased damage necessary to fill rage
- Decreased stun time from 6,5s to 3s
- Decreased sentry stun time from 8,5s to 5s
- Reduced health to around 70%
- Super Jump is way smaller
- Weighdown isn't instant anymore
• Seargent Painis has been rebalanced:
- Has slightly more health
- Damage necessary to fill rage has been reduced from 2500 to 1900
- Reduced move speed from 370 HU/s to 320 HU/s
• Gentle Spy and Administrator's Rage teleport will hardly stuck the target inside the Boss now
• Renamed the second Beep Man to Beep Man (DUO) for being more easily distinguishable
• Reduced Beep Girl and Beep Girl (DUO)'s teleport stun time from 2s to 1,5s
• Bazaar Bargain isn't banned anymore (Why were it banned anyway?)
• Saxton Hale has been replaced by "Saxton Hale Revamp":
- Abilities:
* Saxton Lunge (Press Reload to use):
- Consumes 20% rage
- Saxton does a charge that deals a 108 damage and a huge knockback in enemy players
* Saxton Slam (Press MOUSE3/Middle Click to use):
- Consumes 30% rage
- Saxton jumps and stomps the ground with force, causing a enormous shockwave that knocks back and damages targets close that aren't in midair
* Berserk Mode (Rage):
- Saxton goes in Berserk mode, with his fists punching very quickly (dealing a low damage though) but igniting his targets
- While in Berserk, Saxton's speed gets increased from 340 HU/s to 490 HU/s (That's almost 20% faster than a Scout)
- While in Berserk, Saxton is immune to Knockback and Airblasts
- Rage duration is 8 seconds
• Added a new DUO Boss, Minecraft Steve and Alex:
- Both takes around 4750 damage for filling their rage
- Takes 65% less knockback (Still totally affected to airblasts)
- 65 damage on hit, but a large melee range and faster melee attack speed
- Can build Blocks by changing from Building mode to Attack mode with MOUSE3/Middle click, for buildings blocks press Alt-fire and for breaking them, hit them with your melee weapons
- Both have multiple Rages:
* Steve:
- Rage 1: Potion of Swiftness (20% Rage), gets a speed boost for 10s
- Rage 2: Potion of Invisibility (50% Rage), gets invisible for 10s
- Rage 3: Splash Potion of Slowness (40% Rage), gets a throwable potion that slows enemies down for up to 12s (Based in the distance from the jar explosion)
- Rage 4: Splash Potion of Decay (75% Rage), gets a throwable potion that constantly hurts enemies for up to 15s (Based in the distance from the jar explosion)
- Rage 5: Creative mode (100% Rage), fly, infinite blocks, instant block breaking, invincibility and unseen by sentries for 12 seconds.
* Alex:
- Rage 1: Potion of Swiftness (25% Rage), same as Steve
- Rage 2: Potion of Invisibility (60% Rage), same as Steve
- Rage 3: Bow (75% Rage), gets a bow that based in the amount of living players in RED team, can have a max of 10 arrows, but can't headshot.
- Rage 4: Creative mode (100% Rage), same as Steve
February 28th, 2020: (yeah i forgot to post this)
• MeeM buffed:
- Super jump recharges in 5s instead of 7s
- Health increased slightly
• Femsniper nerfed:
- Super jump takes 2.5s for charging completely (from 1.5s)
- Nerfed Super jump height
- Health decreased slightly
- Rage weapons damage decreased
• Steve & Alex changes:
- Health increased slightly
- Alex now gets 4 blocks every 10s instead of 5 blocks every 10s
- Steve now also gets 4 blocks every 15s
• Duke Nukem's move speed has been decreased from 340 HUs (default Hale move speed) to 300 HUs (Sniper/Engineer/Pyro move speed)
• Fixed Minor bugs on Steve/Alex
March 20th, 2020:
• Renamed "The Real Duke Nukem" to "Duke Nukem"
• Nerfed Duke Nukem:
- Speed decreased from 300 HUs to 280 HUs
- Rage Shotgun deals 600% damage instead of 900% damage
- Rage Shotgun is has now a +50% spread penalty
• Saxton Hale rebalanced:
* Saxton Lunge:
- Cost increased to 25% rage from 20%
- Damage decreased to 100 from 110
* Saxton Slam:
- Cost increased to 35% rage from 30%
- Increased max radius in 20% (1000 -> 1200)
- Decreased the damage decay from radius from 1.3 to 0.75 (So technically it's a kinda stronger now)
- Decreased cooldown from 15s to 12s
March 21th, 2020:
• When a DUO boss spawns without a companion (for having less than 4 players in the server), their health will be multiplied by 2.4
• Steve/Alex buffed:
- Move speed increased from 280.0 to 300.0
- Increased Swiftness potion move speed from 400.0 to 460.0
- Increased Knockback resistance from -65% to -75%
- Health increased in 9%
- Speed increased from 300 HUs to 320 HUs
- Swiftness Potion speed increased from 450 Hus to 460 HUs
- Rage fills in 7,5% faster
- Most abilities rage cost has been decreased slightly
- Get teleported back to spawn when touching a deadly trigger_hurt
• Decreased Normal Nurse's lives count from 3 to 2
• Max players revived by "The Administrator" decreased from 5 to 4
• Decreased Bloodrider's Difficulty level from 4 (Difficult) to 3 (Intermediate)
April 11th, 2020:
• Bazaar Bargain now gets a Head for every shot that has been charging for 9 seconds or longer, no matter the bodypart hit (This is for countering 80% of the bosses not having a functional Head hitbox)
• Heavy's Shotguns now deal minicrit damage
• Decreased the Caber's recharge time from 15s to 12s
• Fixed the Caber sometimes exploding but staying undetonated
• Fixed weapon stats not being applied to the player who lastly were the Boss
• Added a partially done Brazillian translation
• Help/Class Info menu reworked
• Removed "What's New?" section from !ff2 menu
• Removed Pyroshark's ability to run faster if there's water on his feet while not swimming
• Pyroshark now deals half the damage on buildings while using Alt-Fire swim
April 12th, 2020:
• Reduced Bazaar Bargain's time taken for "Charge+" to charge up from 9s to 7.5s
• Syringe Guns now are also minicrit boosted
• Removed Crusader Crossbow's damage bonus
• All Sniper Rifles (less the Sydney Sleeper) now outlines the Boss
• Fixed the Ambassador's Crits still being affected by range
• Fixed the Mantreads permanently applying its "+35% self dmg push force" attribute to the player
• Ubersaw's holster/deploy speed decreased in 50%
• Demoman's Boots now also reduce fall damage
- Splash Potions can't affect player through walls anymore
- Splash Potion of Decay will now mark the boss as attacker (it used to mark the world/noone as attacker, just killing the victim without a culprit)
• Warrior's Spirit now gives 100 HP on hit (Can overheal up to 133% of max health)
• Increased Claidheamh Mòr's charge duration bonus to +1s from +0.5s
• Persian Persuader:
- Reduced ammo penalties to -50% from -80%
- +50% charge on hit
• Stickybomb Launchers (Boots equipped) are now minicrit boosted
• Reduced Short Circuit primary fire stun time to 1.5s from 1.75s
• Chargin' Targe's extra knockback is now more consistent
• Increased Phlogistinator's Mmmph damage in 33%
• Manmelter now fires 50% faster
• Demoshields/Razorback now have a HP counter instead of being broken from a single hit, all shields have 150 HP while the Chargin' Targe have 175
• Fixed Crossbows not being crit-boosted
• Minor code improves
April 17th, 2020:
• Inverted Geisha Boy and Geisha Girl's damage/minions summoned
• Ass Pancakes and Final Boss of the Internet's Super Jump charges slower
• Final Boss of the Internet now requires 5000 damage for filling his rage (from 4206,9)
• Bazaar Bargain's Charge+ requires 7s for filling (from 7.5s)
• Improved Shield HP's damage calculation
• Fixed Ninja Heavy's bumpmaps
• Fixed Steve and Alex missing animations
• Updated the localization files
April 19th, 2020:
• Fixed missing .vmt files on Gaben
• Fixed Rappy's death sounds
• Decreased Gaben's rage time to 8s from 11.25s
• Decreased Gaben's rage timescale to 0.5 from 0.4
• Bosses can no longer Taunt-crit
• Buffed the Loch-n-Load:
- +20% Reloading speed
- Removed Clip size and blast radius penalties
April 20th, 2020:
• Fixed Loch-n-Load starting with 3 nades on clip instead of 4
• Fixed minor bugs
• Updated the localization files and more HUD texts are translatable
April 24th, 2020:
• Added back Loch-n-Load's blast radius penalty
• Decreased Bazaar Bargain's Charge+ time to 6s from 7s
• All banners now get filled when you take 200dmg from the boss
• Boss's Uber time increases in 1 second on airblast
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.