As of today, VARIOUS issues have been plaguing the Medics Vs. Engineers / Zombie Survival servers from all around.
-Blu Spawns now actually block off Reds.
-Red Spawns now block off Blus.
-The Payload carts, capture points, intelligence and any other entity that can be played with has been...
Since the "Eyelander" got nerfed a bit and now sits at a pretty good spot I would suggest we could at least swap the "gunboats" with the "wee booties". since also I haven't seen anyone use the "gunboats" as soldier, why swap your shotgun with the boots?
And also since the "rocket jumping...
Sup everyone, I just wanted to report that whenever I'm spy and I activate the dead ringer, all my cosmetics vanish on super zombie fortress. I'm not sure what is causing the issue but I know it doesn't happen on other servers.
The idea of custom rounds for ZS has permeated throughout ZS for a while, and with Rushy attempting to do custom objectives for MVM_Coaltown, I figured it wouldn't hurt to add custom rounds for ZS. The gamemode is getting stale recently, and custom rounds will hopefully help to revitalize the...
I think it would be nice if you lose less points as a zombie in SZF, because everyone certainly loves losing 9000 points to a player who literally just found out about SZF 5 minutes ago, while zombies barely having the ability to fight back. I don't think it would solve the problem of point...
It has been ages since we have seen a real balance update with not only Medics, but for Perks as well, and I think its a good time to address certain mechanical flaws in Zombie Survival right now.
Gary has already made a post for Engineer weapon changes, so here are changes for Medics and...
Hello it is I, Mr. Walker, former no. 1 player of Black-Wonder Zombie Survival U.S, back for the 4th time because I have nothing better to do and today I will help you learn the basics of how to support your team and do some certain common strats and not be useless hunk of organs, and then...
Hello it is I, Mr. Walker, former no. 1 player of Black-Wonder Zombie Survival U.S, back again for the 3rd time because I am a certified insomniac, today I will help you learn the basics of how the rest of how engineer perks work and what you really want to learn as for ways to survive...
Hello it is I, Mr. Walker, former no. 1 player of Black-Wonder Zombie Survival U.S, back again because I cannot sleep, today I will help you learn the basics of how engineer perks work and what you really want to learn as for ways to survive, in-a-long guide you'll learn almost everything for...
Hello it is I, Mr. Walker, former no. 1 player of Black-Wonder Zombie Survival U.S, here on today to help you learn the basics of how medics work and what you really want to learn, in-short you'll learn almost everything for medic / zombie so you know before or afterwards so you don't get...
New maps to fit the perk system better and expand it the map selection a bit more so when there's more players these maps would be preferred, remove Dustbowl_Zombie_v2 and replace it with Dustbowl_Zombie_v4 as its the intended final build of the map.
P.S: Don't lock us inside of our spawns lol...
Hello again, so as if right now there isn't much wrong with the perk system including how medics and engineers function, but these are ideas that would help make several feats for each class more utilized and balanced.
For engineers:
Make 150-hp the default hp for all engineers regardless of...
It would be excellent if every engineer, regardless of what melee weapon they're using, would have 150hp as default like they would in Rushy's zombie survival.
So why have 150hp be the default hp for engineers is beneficial to anyone, as now you aren't forced to use 1 melee weapon (gunslinger)...
Cp_hybro has an entirely missing portion of the map and it would be very great if the metal gates that surround the cave entrances were finally opened up leading to the entirety of the map, then goldrush has the 3rd map blocked off by the gate and would make goldrush 1000x better if you could...
So it has come to my conclusion is that free2fort was much larger than I anticipated and it's now a broken mess I didn't see coming, thus it gotta go because of the busted spots within, pl_camber and beerbowl_r.c.6 because those maps were beloved by a fair amount of the playerbase established in...
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