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  1. Mr. Walker

    Black-Wonder Zombie Survival Part 1: The Guide For Medics / Zombies

    Hello it is I, Mr. Walker, former no. 1 player of Black-Wonder Zombie Survival U.S, here on today to help you learn the basics of how medics work and what you really want to learn, in-short you'll learn almost everything for medic / zombie so you know before or afterwards so you don't get...
  2. Mr. Walker

    Completed Medics V. Engineers: Add Goldrush_Zombie, Badwater_Zombie, Dustbowl_Zombie_v4, cp_Scarab, Lazarus, Cyberpunk, 2Fort_Cool

    New maps to fit the perk system better and expand it the map selection a bit more so when there's more players these maps would be preferred, remove Dustbowl_Zombie_v2 and replace it with Dustbowl_Zombie_v4 as its the intended final build of the map. P.S: Don't lock us inside of our spawns lol...
  3. Mr. Walker

    Closed Medics vs. Engineer: Several balance change ideas.

    Hello again, so as if right now there isn't much wrong with the perk system including how medics and engineers function, but these are ideas that would help make several feats for each class more utilized and balanced. For engineers: Make 150-hp the default hp for all engineers regardless of...
  4. Mr. Walker

    Closed Medics V. Engineers: Allow 150hp as the default health count for engineers regardless of melee.

    It would be excellent if every engineer, regardless of what melee weapon they're using, would have 150hp as default like they would in Rushy's zombie survival. So why have 150hp be the default hp for engineers is beneficial to anyone, as now you aren't forced to use 1 melee weapon (gunslinger)...
  5. Mr. Walker

    Declined Zombie survival: Unlock the full cp_hybro, pl_goldrush and thundermountain maps.

    Cp_hybro has an entirely missing portion of the map and it would be very great if the metal gates that surround the cave entrances were finally opened up leading to the entirety of the map, then goldrush has the 3rd map blocked off by the gate and would make goldrush 1000x better if you could...
  6. Mr. Walker

    Resolved Zombie Survival Massive game-breaking map glitch

    Right after benedevil was finished porting the new maps, I believe he might've dun goofed on the maps with map stripper by accident, because medics can't go inside engineer spawns while engineers can't go into medic spawns, and resupply cabinets work which engineers can basically camp inside...
  7. Mr. Walker

    Completed Zombie Survival : Add pl_camber, pl_beerbowl_r.c.6, pl_pier, pl_frontier, remove free2fort, pl_emerge.

    So it has come to my conclusion is that free2fort was much larger than I anticipated and it's now a broken mess I didn't see coming, thus it gotta go because of the busted spots within, pl_camber and beerbowl_r.c.6 because those maps were beloved by a fair amount of the playerbase established in...
  8. Mr. Walker

    Completed Medics Vs Engineers, 3 map problems.

    Currently we have 3 issues of the new 6 maps that were added nearly a month ago, so pl_goldrush_zombie_v2, whenever you start the round as a zombie, you are permanently stuck inside the main spawn room and you cannot get out of it, that needs a fix, next is that pl_metropolis_b5 appears twice in...
  9. Mr. Walker

    Resolved Blackwonder Zombie Survival : Issues with 3 new maps.

    So recently around 6 new maps were added, pl_metropolis, ctf_free2fort, cp_steel_aftermath, cp_mossrock, pl_beerbowl_r.c.1 and pl_goldrush_zombie_v.2. So there's 3 problems, first is that Goldrush zombie has a glitch where the Blu team or the medics are permanently stuck inside their spawn...
  10. Mr. Walker

    Completed Add Zombie Survival: Add cp_steel_aftermath, pl_metropolis, ctf_free2fort, pl_beerbowl_rc1, pl_goldrush_zombie and cp_mossrock. suggestion

    User name: Turrican Which map is the suggestion about? Zombie Survival: Add cp_steel_aftermath, pl_metropolis, ctf_free2fort, pl_beerbowl_rc1, pl_goldrush_zombie and cp_mossrock. What is supposed to happen to the map? Add By the way the map links are in my reply comment. Why do you want this...
  11. Mr. Walker

    Answered Medics Vs. Engineers, why does it take long to nominate the same map again.

    My friend, the plugin creator didn't know there was a change in the way nominating maps work again when I asked him, so what's up with the odd change where if you wanted to play a map it would take ages to do so, or if you wanted to play on the same map again it would take ages for it, could...
  12. Mr. Walker

    Declined Zomb Survival Remove cp_5gorge, pl_emerge, pl_cashworks.

    Bad maps, apologies for not asking way back, I had trouble really finding enough reasons to remove them until now, these maps are either too long, don't have enough spots or good spots, nor is it that great for both teams either.
  13. Mr. Walker

    Declined Zomb Survival Add pl_pier, tc_hydro, pl_gravestone, pl_stranded, pl_millstone, pl_beerbowl (release cadinent 1).

    2nd batch of maps I want added so the map selection doesn't get too boring, hopefully these maps will bring new things, spots to do to shake up the map selection and gameplay a good bit, also for beerbowl I wanted to add beerbowl because it has many portions that went cut in the final released...
  14. Mr. Walker

    Declined Zomb Survival Add pl_goldrush_zombie, cp_dustbowl_zombie, pl_badwater_zombie, pl_mill, cp_mountainlab, ctf_free2fort, cp_steel_aftermath, pl_encloser.

    Hopefully this would be one of the last expansion to the map list that's selectable for the Zombie Survival server, I believe these maps are nessesary and good extensions to normally popular maps which I now see aren't as fit for perked zombie survival.
  15. Mr. Walker

    Replace plain 2fort with Free2fort, remove pl_emerge, Meds V. Engy.

    I hope I placed it on the right suggestions forum, yeah so as I previously stated Free2fort might be better optimized for the server's gimmicks and perks, generally having more spots to do and use which would lead to a more playable map of 2fort, Emerge gotta go because it has no spots, too huge...
  16. Mr. Walker

    Declined Replace 2fort with Free2fort, And Remove Emerge, Meds V. Engy.

    Free2fort seems to be the more ideal way to play 2fort for this server for various reasons such as being larger, easier to survive, potentially new spots, new colony spots, generally or possibly more fit for the perks system in-mind. Emerge is too big, confusing, has no spots of any sort.
  17. Mr. Walker

    Declined Add Scarab, Emerge, Teien, Timbermill, 5Gorge.

    Needed a new map selection, last time I selected maps that turns out I didn't have any knowledge of, so I wanted 5 new maps because the map selection still needs some nessesary improvements and removal of certain maps.
  18. Mr. Walker

    Declined Turrican's Moderator Application

    User name: Turrican Name Turrican Your Age 14 Have you been punished in the last 60 days? No Have you had an application declined in the last 90 days? No Do you have a microphone? No Location Illinois, Chicago. Your SteamID Smith20184 Your DiscordID Turrican64#5788 Have you managed...
  19. Mr. Walker

    Resolved Report against Little Jeff (Medics Vs. Engineers, (Zombies Survival).

    User name: Turrican Who are you reporting? Little Jeff What server game mode is the report concerned with? Medics Vs. Engineers, (Zombies Survival). What is the accused persons's SteamID? https://steamcommunity.com/id/JeffIsLittle What is the reason of the report? Exploiting doing it...
  20. Mr. Walker

    Completed Add cp_stoneyridge, cp_upland, pl_eclipse, pl_upward_abandoned, pl_hoodoo, MvM_Teien to Meds Vs. Engy.

    User name: Turrican Which map is the suggestion about? Add cp_stoneyridge, cp_upland, pl_eclipse. What is suppose to happen to the map? Add Why do you want this map change? In desperate need of new maps, thought these maps might be a good fit.
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