User name: Turrican
Which map is the suggestion about? Replace cp_goldrock_gulch with pl_goldrock.
What is suppose to happen to the map? Update
Why do you want this map change? Because cp_goldrock_gulch is massive, confusing and doesn't offer many spots to boot, so I wanted pl_goldrock...
In medics vs. engineers I want goldrock gulch to be replaced by Pl_goldrock, since cp_goldrock is too massive for what is was, and I wasn't specific in which version I was talking about, it was Payload Goldrock, just goldrock sorry for the inconveniences. Oh yeah for Meds V. Engies.
I just wanted to say that only having gunslinger was the only primary source of getting high enough hp was cheap meaning you always have to have it on, other servers don't make it like this so can y'all please let any engineer melee let you have 150 hp except eureka effect.
Dustbowl Zombie is a very good map and makes the original Dustbowl look bad in comparison, Dustbowl zombie has some good spots and good colony spots, a very balanced map.
User name: Turrican
Which map is the suggestion about? Add Hydro, Cashworks, Scarab And Beerbowl To Med V. Engy
What is suppose to happen to the map? Add
Why do you want this map change? It would help turn players away from pretty bad maps like Gully or Double so I think these maps...
I think these maps would work semi-well with perks, but don't allow to build within the vents as they are pretty broken. Also a good chunk of hiding spots for both maps, pretty good for wanderers.
I currently have a problem with the map cp_steel where now whenever I attempt to load the map it simply says "missing map" and just d-c's, please offer a good solution thanks.
I think these 2 maps should be added, because they're very fair and both fairly big maps which is great for all play-styles like sulfur, enscarptment is overall a pretty decent map with some pretty good spots to colonize and hide in, beerbowl because of it's extremely cheeky hiding spots and...
Goldrush is already a great map but it would be even better to be able to open up the last 3rd map as there is some new unknown hiding spots contained exclusively there, Thundermountain needs are big extension since the map gets extremely repetitive being that it's very small, I think it would...
User name: Turrican
Which map is the suggestion about? Remove doublecross and gullywash from Medic V. Engy.
What is suppose to happen to the map? Remove
Why do you want this map change? Because these aren't even that good, doublecross doesn't work well enough when the perks well some of...
It seems like battle engineers or just good players seem to abuse this perk just to 1-shot any medic that is not a jugg which makes pushing in colonies a lot harder than it should be, even with amputator heals empowered just 2 shots medics attempted to get a hit to the engy.
User name: Turrican
Which map is the suggestion about? Add sulfur and camber to the Medic V. Engy.
What is suppose to happen to the map? Add
Why do you want this map change? Because those maps work really well with perks and is very fun.
One recommendation I always wanted was to add 2 maps for the server, Camber and Sulfur as I think those 2 maps work with perks very well. And to also open the 3rd map of Goldrush and the rest of the Thundermountain map.
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