Build your fortifications and survive the zombie apocolypse.
Red team is engineers, and they have to survive against the blu team, compromised of medics. If a red is killed, they're infected and will be moved to the blu team.
Survivors are able to pick from a list of perks that will give them certain upsides, which come with downsides. The last surivor on the red team will gain passive ammo, metal and health regeneration, and a 15% speed boost.
Zombies are restricted to melee only, but will have access to a 'leap' ability, letting them pounce on their enemies.
Survivors win if they survive until the round timer runs out, and Zombies win if they kill every last surivor.
Every third round, a special round will be triggered, indicated by a guitar riff. A randomly selected modifer from one of the below will be made as that special round.
Survivors will be given a randomized perk from the perk list that cannot be changed.
RTD (Roll the Dice) is enabled for the round.
Low gravity is enabled for the round, allowing one to fly with the Jetpack perk, or with the zombie's leap ability.
Everyone is permanently crit-buffed for the whole round.
All perk ability cooldowns are removed for the round, including but not limited to Jetpack, and the zombie's summon and leap abilities.
Survivors are forced to use Default as their perk while zombies have their leap ability disabled.
Players are linked to a player on the opposite team and given the prevent death condition allowing them to survive on 1 hp, however if the linked player is killed the buff is removed prematurely.
All damage dealt is returned as hp for the whole round..
One survivor is given the King Perk and must be protected, if the King dies, Zombies win..
Survivors are stripped of their weapons and made permanently invisible throughout the entire round, yet still have access to perks..
On Kill: Players receives a +50% movement speed boost for 10 seconds.
Survivors are forced to use Texas Style as their perk.
Survivors are forced to use Jetpack as their perk.
Survivors are forced to use Lone Wolf as their perk.
Survivors are forced to use Freezer as their perk.
Survivors are forced to use Pusher as their perk.
At the beginning or during a round, a random zombie will be selected to become a Juggernaut, with a maximum of 6 at the same time. Once a zombie becomes a juggernaut, their player model will turn green. Juggernauts gain three special abilities over regular zombies.
Juggernaut Resistance
Damage resistance that increases by +16% for each zombie nearby, up to a maximum of 70%.
Rage
Extra damage vs engineer buildings and engineers.
Seeker Temperature
Once half the round timer has elapsed, special zombie will get an indication of whether survivors are nearby with a temperature indication on their hud. 'Cold' means no survivors are nearby, and the listed temperature will get warmer as a survivor gets closer.
At the beginning or during a round, a random zombie will be selected to become a Warden, with a maximum of 3 at the same time. Once a zombie becomes a warden, their player model will turn orange. Wardens gain two special abilities over regular zombies.
Summon
Calling for medic will give other zombies a menu, where they can accept or decline a request to teleport to the warden's location. Taking damage will reset the warden's summon ability cooldown.
Seeker Temperature
Once half the round timer has elapsed, special zombies will get an indication of whether survivors are nearby with a temperature indication on their hud. 'Cold' means no survivors are nearby, and the listed temperature will get warmer as a survivor gets closer.
Before the round starts, survivors get a menu with a list of perks they can choose from. Currently, there are 11 perks in the game.
Default: No upsides, but no downsides as well. Just the run-of-the-mill engineer trying to survive the zombie apocalypse.
Lone Wolf: A passive buff that provides engineers with a +35% damage bonus, but disables building, and reduces damage dealt by nearby engineers.
Texas Style: A passive buff that grants increased damage and speed, but restricts the engineer to melee only.
Berserk: A passive buff that causes the engineer to ignore 30% of juggernaut's damage resistance, at the cost of doing less damage against normal zombies.
Empowered: A passive buff that increases damage dealt against regular zombies, at the cost of dealing less damage against juggernauts.
Jetpack: Grants an active ability to the engineer that allows him to leap like zombies, but disables building entirely.
Battery Jetpack: Grants the same ability as Jetpack, but can store up to two charges, in exchange for slower recharge and no buildings.
Sneaky Pardner: Grants an active ability to the engineer that allows him to go invisible, and deal double or triple damage to zombies from behind, but disables building entirely.
Freezer: A passive buff that gives damage dealt against zombies an additional debuff effect, causing zombies hit to take 25% additional damage and lose their ability to leap, at the cost of reduced damage against regular zombies.
Pusher: An active buff that, once charged, gives damage dealt against zombies knockback, at the cost of less damage against juggernauts.
Amplifier: An ability that recharges nearby teammates cooldowns by a couple of seconds, but cooldown of the user resets when hit by a zombie.
Shotgun: Unchanged.
Frontier Justice: Crits awarded vary on building level when destroyed by zombies.
Pomson 6000: On hit: Increases zombie leap cooldown by 3 seconds, double for second leap.
Panic Attack: +50% increased clip size.
Widowmaker: -15% slower firing speed.
Rescue Ranger: On hit: 2 seconds of bleed.
Pistol: Unchanged.
Wrangler: When active: +40% damage resistance.
Short Circuit: Unchanged.
Wrench: Unchanged.
Gunslinger: Every 2 kills grants a crit, which can be stored.
Southern Hospitality: -10% slower firing speed.
Eureka Effect: On teleport: Consumes 65 metal.
Jag: +10% movement speed.
Bonesaw: Unchanged.
Ubersaw: On hit: Reduces leap cooldown by 4 seconds, double for second leap.
Vita-Saw: On hit: Gain organs. Each organ reduces leap cooldown by 20%.
Amputator: Unchanged.
Solemn Vow: +20% damage bonus against engineer buildings.