Parlov
Unremarkable
- Joined
- Apr 18, 2022
- Messages
- 16
Points.
Points are a harmless system for keeping track of player skill, but some players are just downright obsessed over them.
In zs, dying, and losing points, happen less frequently than in other servers, which means that it is easy for players to farm tons of points, leading to the top players raking in TONS of points. (For reference the #1 in the server, @Broboy4803 , owns a whopping 150k.)
However, these point-obsessed players have a crucial flaw in keeping their grubby hands away from grabbing more out of the pockets of the poor f2ps. If they die, they lose 40. To counter this method, they literally disconnect from the server as soon as they sense a slight risk, and rejoin immediately. This allows them to not lose any points and respawn safely in their own spawn. Most of the players in top10 have a BIND that disconnects them from the server. I mean this is ridiculous.
It isn't fair to those who were on the verge of hunting the player down for that sweet bounty and salt, just to have the said player dc and save their points. I believe that this unorthodox way of point hoarding only went unnoticed for such a long time because all of the powerful influencers of this server were all high in the rankings with their towering stack of points, abusing this method to acquire more and not bothering to let staff know about it.
My suggestion:
Take points away from players who disconnect within 5 seconds of taking damage. A simple, yet effective solution.
P.S. some people in the top 30 might try to bury this post (they want to save their points)
edit: a vague suggestion for implementing the said system:
my guess is that if player disconnects within 5 secs of taking dmg
store the disconnected player's id
store the player who last damaged the individual
on the disconnecting player's next login, check if they have "debt" (the system above) and do the normal point math from there using the two player's stored info
Points are a harmless system for keeping track of player skill, but some players are just downright obsessed over them.
In zs, dying, and losing points, happen less frequently than in other servers, which means that it is easy for players to farm tons of points, leading to the top players raking in TONS of points. (For reference the #1 in the server, @Broboy4803 , owns a whopping 150k.)
However, these point-obsessed players have a crucial flaw in keeping their grubby hands away from grabbing more out of the pockets of the poor f2ps. If they die, they lose 40. To counter this method, they literally disconnect from the server as soon as they sense a slight risk, and rejoin immediately. This allows them to not lose any points and respawn safely in their own spawn. Most of the players in top10 have a BIND that disconnects them from the server. I mean this is ridiculous.
It isn't fair to those who were on the verge of hunting the player down for that sweet bounty and salt, just to have the said player dc and save their points. I believe that this unorthodox way of point hoarding only went unnoticed for such a long time because all of the powerful influencers of this server were all high in the rankings with their towering stack of points, abusing this method to acquire more and not bothering to let staff know about it.
My suggestion:
Take points away from players who disconnect within 5 seconds of taking damage. A simple, yet effective solution.
P.S. some people in the top 30 might try to bury this post (they want to save their points)
edit: a vague suggestion for implementing the said system:
my guess is that if player disconnects within 5 secs of taking dmg
store the disconnected player's id
store the player who last damaged the individual
on the disconnecting player's next login, check if they have "debt" (the system above) and do the normal point math from there using the two player's stored info