So... the length of the AFK manager should be around 3~6~10 mins before it decides to kick a player. (idk how long will it be, soooo we will decide later when it's going to be installed.)
Keep in mind that the AFK manager will only target regular players, meaning it will not target Donors, VIPs, Admins, Owners.
The servers that i think needs the AFK manager are:
Surf - Because it would take a slot from someone that might join....
Slender - Because bots in slender won't even be able to collect the pages, as well as it takes one slot from someone that might help out the team to win the round.
Deathrun - Because it would be boring if that afk player was selected as death.... it will nullify the purpose of the game.
Jailbreak - As obvious as it is, it's not a good thing to have an afk in a game mode where you must always be on.
MGE - Same reason for the surf
VSH/saxton hale - Because it would be a waste of time when that afk player just become hale.
As well as these afks take a slot... keep in mind that most of the time, the VSH servers are full... so ya... that's that.
Trade servers - Because there are actually TOO many afk players that i have seen there, and they have been afk for such a long time.... it would be good to have the afk manager to make some space for people that will actually want to trade... or just be active on the server.