Add:
tfdb_partyisland_v1
I had a quick look for rocket-holes on this map, there seems to be none and it is an aesthetically pleasing map.
However something controversial might be the random events that happen on the map every so often.
db_spire_v1
Another space themed map, and seems like it's free of problems. Give it a shot?
Remove:
tfdb_groove_v2
tfdb_justdoit_b2
These two maps can be easily exploited. A skilled player can use the world geometry to their advantage, making their rockets extremely unpredictable and in some cases even impossible to counter.
I was able to defeat Super Bot, a Bot with 100% accuracy and its only limitation being the game's cooldown between airblasts, on these 2 maps. If I was able to defeat a unit that has 100% accuracy, then countering a skilled player on these maps, can be virtually impossible.
tfdb_partyisland_v1
I had a quick look for rocket-holes on this map, there seems to be none and it is an aesthetically pleasing map.
However something controversial might be the random events that happen on the map every so often.
These events may be objectively bad for the gamemode. However, I believe that it is good to have a change here and there, you can never truly tell what the feedback of players is going to be.Every 30 seconds the announcer will pitch in, "5, 4, 3, 2, 1," and then one random event will happen. These events are fun little changes and effects. All effects last for 3-20 seconds and revert when finished. Here is the list of what can happen. - The barrier in the middle will start to spin slowly forcing players to all walk around. - An earthquake will hit. It spawns small medpacks. - Gravity decreases. - The wind will pick up and push players around. - There is no secret cow level. - Platforms under the players shift up and down slowly. Lava's hot. - 4 wormholes will open. (teleporters) - An invisible ghosts will fly by stunning players for 3 seconds.
db_spire_v1
Another space themed map, and seems like it's free of problems. Give it a shot?
Remove:
tfdb_groove_v2
tfdb_justdoit_b2
These two maps can be easily exploited. A skilled player can use the world geometry to their advantage, making their rockets extremely unpredictable and in some cases even impossible to counter.
I was able to defeat Super Bot, a Bot with 100% accuracy and its only limitation being the game's cooldown between airblasts, on these 2 maps. If I was able to defeat a unit that has 100% accuracy, then countering a skilled player on these maps, can be virtually impossible.