I liked when soldier had mantreads, especially with jockey since you could pretty much bhop with him. Also it was funny that 1 map you could kill some1 when wouldn't learn to not stand under a hole.
Have the razorback sheilds u from 1 death dealing blow. Like if a tank hits u, u survive but if he hits you twice then ur dead. But backstabbing still breaks it so if a spy and somebody teams up then the sniper is dead.
Have the bfb(the name for baby face blaster) have a meter that fills when you do DMG but when it fill completely have the bfb do like mini crits for 2 seconds(enough for like 1 or 2 shots) it may sound op but you are slow on a light class and have less shots than stock.
@Bigunit
Username: united4isak
Which map is the suggestion about: <Super Zombie Fortress> "szf_blackmesa_juggernautfix1"
What is supposed to happen to the map: Update
I've fixed the "Bad inline" error and now, players should be able to play the map without crashing...
Username: united4isak
Which map is the suggestion about: <Super Zombie Fortress> "szf_blackmesa_juggernautfix"
What is supposed to happen to the map: Update
The version you guys put onto the server has a frickin zip-bomb you buffoons stacked, which screwed up people's PCs and all that
here's...
remove scout entirley. its where all the trolls and stallers get their power. its because he double jumps and is too fast to easily hit for most players (not to mention he can triple jump with force a nature), removing him would make the game more fun
I have a new idea for a vote system type deal. If a person say, played on black wonder for 1-2 years, they will get a special role like veteran. Veterans can use certain things a new person can't like the voting system. I am saying this because I am tired of either wishing on luck that there is...
50-player szf is a bad idea to me, everything lags and a game based on melee really sucks. I don't like to be the last survivor, have conch and half zaluichi, hit someone and the hit does not happen because of lag and die because of it
Since a few months ago there has been a glitch where demomans projectiles go through walls.
It also affects map items like gas canisters (ex. szf_shoplift). some items dont fall right away but they fall after being picked up and dropped(ex. szf_isaac items).
It happens randomly and stays until...
I was playing szf and it was a nice match and then bam zombies get bat swarm and power play within 5 seconds of each other and the entire match is ruined. stop putting rtd in every lobby it just sucks
I think it would be nice if you lose less points as a zombie in SZF, because everyone certainly loves losing 9000 points to a player who literally just found out about SZF 5 minutes ago, while zombies barely having the ability to fight back. I don't think it would solve the problem of point...
Username: Bigunit
Which map is the suggestion about? szf_junction_b4
What is supposed to happen to the map? Add
Add a link to the map:
szf_junction_b4 (LINK)
A short videos of how this map looks like:
Why do you want this map be added?
It's a remake of the original Juction map for SZF...
Features of this map:
Terrifying midnight.
3 different stages after red win the round.
- 1st Stage: The Garage.
- 2nd Stage: The Hypermarket.
- 3rd Stage: The Helicopter.
A completely different object for stage 2 and stage 3
Car alarms, gauntlets, fuel barrels, and graffiti.
Scary custom...
the game mode is fun and unique but a bit unbalanced so on top of bringing back the server
I also suggest adding bigunit's suggestion to balance the game mode: https://blackwonder.tf/threads/suggestions-for-super-zombie-fortress-szf.29285/
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