For the Pomson I'll remove the Damage bonus part, and for the RR I actually made it cost 50% less metal and for the damage bonus part that's so that the RR can actually have the same damage output it deals 40 base damage and 60 at the most max ramp-up the 25% damage bonus makes its 60 at base...
Which map is the suggestion about?
Borneo_b2 to Zombie Survival
What is supposed to happen to the map?
Added
Why do you want this map change?
I think it would be a nice alterative for Borneo since Borneo doesn't have a lot of spots and this map makes Borneo a little bit more bigger and...
Weapon Changes
Engineer's Primaries:
Frontier Justice
+) Stores 1-3 guaranteed Mini-Crit shots on your building's level (1-3) destroyed by a medic.
-) Only 3 MIni-Crits can be stored.
-)-50% clip size.
Widowmaker
+) On hit: Returns damage dealt back as metal.
-) Uses 30 metal per shot.
Pomson...
As much as I like the idea of Sneaky Partner getting buffed maybe make it so that if you bump into someone you're partially revealed like spy's watches, instead of you just bumping into people making them confused.
The server is very unique and thats what makes it hard choosing maps becauae of all the perks and leaps in the server instead of just making a colony and shooting medics its harder because now medics have leap but engineers have jetpack too so it makes the meta of the server to either hide or...
I'm currently working on pz_borneo_b1 for zs (walker told me to name it this) and i have too add a whole new part to the map because of perks so that every perk on the map is balanced and that one perk isn't over used too much as you can tell i have to base my map around perks so that its balanced
So uhh I have a idea for more perks in Medic vs engineer server
Page 3: Special perks (5 people will be choosen and once they have been choosen they can only pick 1 of the 5 perks once someone has picked a perk it will be locked and cannot be choosen
How are the 5 people choosen?
Luck, they...
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