Venusari
Offline
- Joined
- Nov 13, 2020
- Messages
- 75
So uhh I have a idea for more perks in Medic vs engineer server
Page 3: Special perks (5 people will be choosen and once they have been choosen they can only pick 1 of the 5 perks once someone has picked a perk it will be locked and cannot be choosen
How are the 5 people choosen?
Luck, they will know that they are choosen because on top of the screen it will say if they are choosen or not
Healer (don't have a good name for it yet)
(?) Your secondary weapon is replaced with a medi-gun
(+) Healing from dispensers is doubled
(+) ubercharge: 20% increase in speed and 10% damage reduction
(-) damage taken is a 50% increase
Medic slayer
(?) Killing a medic activates bloodthirsty you will gain more damage and more speed caps out at 50% speed and 30% damage bonus (10 kills)
(-) 15% speed increase
(+) 10% damage bonus for shotguns
(-) can't build dispensers
(-) You will slowly become (Bad) bloodthirsty you become more slower -40% speed decrease and less damage -20% damage bonus this starts to happen when a medic is not killed after 5 minutes
Texan Runner
(?) Your teleporters are replaced by lauch pads
(+) 50% speed increase
(+) buildings build faster
(-) 100% damage taken (instant death)
(-) 10% damge loss
Trickster
(?) dispensers when destroyed will bind the medic and make it so that they can't move
(+) Max dispenser placement is 5 (each 1 will have less health than the last 1 placed)
(-) can't place teleporters
(-) no shotguns
Smartest Texan Alive (STA)
(?) press middle mouse button activate a abilly that allows you to hit 1 medic and turn them back into a engineer (what ever role they had when they died is what they're perk is)
(-) can only be used 5 times
(-) 20 second cooldown
NEW medic perk
Necromancer: press e to spawn skeletons
Reworks
Texas style
(+) when fighting a group of medics (2 medics) you will start to have splash damage dealing half of how much you do (85 damage which mean like 40 damage from splash total 125 damage) maybe a slight nerf to this
Freezer
Changing it back to how it used to be but different so that it doesn't get nerfed again
Pusher
Changing it back to how it used to be but different so that it doesn't get nerfed again
Sneaky partner
(+) Sneaky lasts longer (10 seconds)
(+) cooldown 30-25
And thats it
Page 3: Special perks (5 people will be choosen and once they have been choosen they can only pick 1 of the 5 perks once someone has picked a perk it will be locked and cannot be choosen
How are the 5 people choosen?
Luck, they will know that they are choosen because on top of the screen it will say if they are choosen or not
Healer (don't have a good name for it yet)
(?) Your secondary weapon is replaced with a medi-gun
(+) Healing from dispensers is doubled
(+) ubercharge: 20% increase in speed and 10% damage reduction
(-) damage taken is a 50% increase
Medic slayer
(?) Killing a medic activates bloodthirsty you will gain more damage and more speed caps out at 50% speed and 30% damage bonus (10 kills)
(-) 15% speed increase
(+) 10% damage bonus for shotguns
(-) can't build dispensers
(-) You will slowly become (Bad) bloodthirsty you become more slower -40% speed decrease and less damage -20% damage bonus this starts to happen when a medic is not killed after 5 minutes
Texan Runner
(?) Your teleporters are replaced by lauch pads
(+) 50% speed increase
(+) buildings build faster
(-) 100% damage taken (instant death)
(-) 10% damge loss
Trickster
(?) dispensers when destroyed will bind the medic and make it so that they can't move
(+) Max dispenser placement is 5 (each 1 will have less health than the last 1 placed)
(-) can't place teleporters
(-) no shotguns
Smartest Texan Alive (STA)
(?) press middle mouse button activate a abilly that allows you to hit 1 medic and turn them back into a engineer (what ever role they had when they died is what they're perk is)
(-) can only be used 5 times
(-) 20 second cooldown
NEW medic perk
Necromancer: press e to spawn skeletons
Reworks
Texas style
(+) when fighting a group of medics (2 medics) you will start to have splash damage dealing half of how much you do (85 damage which mean like 40 damage from splash total 125 damage) maybe a slight nerf to this
Freezer
Changing it back to how it used to be but different so that it doesn't get nerfed again
Pusher
Changing it back to how it used to be but different so that it doesn't get nerfed again
Sneaky partner
(+) Sneaky lasts longer (10 seconds)
(+) cooldown 30-25
And thats it