Engineer's Primaries:Frontier Justice
+) Stores 1-3 guaranteed Mini-Crit shots on your building's level (1-3) destroyed by a medic.
-) Only 3 MIni-Crits can be stored.
-)-50% clip size.
+) On hit: Returns damage dealt back as metal.
-) Uses 30 metal per shot.
+) On hit: Adds on +1 second to all Medic abilities.
+) +50% reload speed.
-) 33% smaller clip size.
+) Alt-Fire: Use 50 metal to pick up buildings from long range.
+) Fires a special bolt that can repair friendly buildings.
+20% firing speed.
-) -34% clip size.
-) -50% max primary ammo on wearer.
-) 4-to-1 health-to-metal ratio when repairing buildings.
+) +50% bullets per shot.
+) +50% faster weapon deploy time.
-) 20% damage penalty.
+) When Active: The wearer gains +33% damage reduction.
+) 50% of damage dealt returns back as health.
-) Per Shot: –5 metal.
-) Cannot pick up buildings when active.
Launches a projectile-consuming energy ball,
-) -65 metal per shot.
Wrench and Reskins
+) +25 max health.
+) +25 max health.
+) Guarantees a Critical hit on a third consecutive punch.
-) Missing a punch slows you down by 10%
+) Construction hit speed boost increased by 40%.
+) 20% faster firing speed.
+) 25% faster weapon deploy time.
–) 25% damage penalty.
+) Press reload key to either teleport to your spawn area or teleporter exit.
+) -100% metal cost when constructing or upgrading teleporters.
-) 10% less metal from Dispensers and Pickups.
+) +15 max health.
+) On hit: causes opponent to bleed for 5 seconds.
+) Mini-Crit against bleeding targets.
-) 20% damage vulnerability against bleeding targets.
+) On hit: All cooldowns go down by -1 second.
-) 20% slower firing speed.
+) Upon death Overall Leap cooldown is shorten, based on the number of organs harvested (-1 second per). Overall Leap cooldown shorten on spawn caps at -3 seconds.
-) -25 max health.
+) +3 health regen.
+) On taunt applies a healing effect to all nearby teammates.
+) 20% damage penalty.
+) Allows you to see an enemy's Health, Perk, Ammo, and Metal.
-) 10% slower firing speed.