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2010wolf | Blw.tf

Wooh, Sick airshot duuuuude!
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PicsArt_06-21-04.29.51.jpg


This is a new gamemode... or rather a config + a map that is made exclusively for this sort of gamemode.
Config was made by me, extra plug-ins are made by @Benedevil and @Noodl

This is how the gamemode works:
----------


TL;DR

It's going to be a deathmatch gamemode, where both teams are always going to be soldiers (In later updates we might add the demoman)
You will have unlimited ammo, 10 rockets in your clip, faster reload & firing speed, rocket projectile increased speed, and most importantly, increased rocket jump force.
some other properties have been tweaked to be well-fit with the gamemode idea. (such as increased health and movement speed)
Last but not least, your melee weapon will deal 750 damage to your foe while you are rocket jumping, 338 dmg minicrits, 250 dmg on normal hits, AND it's range is multiplied by 3, You gain ubercharge for 2 seconds after a melee kill, and one head, one head will give you 101 bonus base health, you can gain a maximum of 5 heads. SO HAPPY HUNTING!!!


BASICALLY... you will rocket jump like crazy, with an incredible speed, trying to obliterate and annihilate your foe MID-AIR.... thus, an EPIC MID-AIR BATTLE!!
---------


Server IP

Join the fight now!
Here " 78.159.100.199:27295 "
----------


Credits

Me: The dude who thought of the idea, and made his own map. (rp_pillar/rp_speedy)
>>>
My steam profile <<<
A HUUUUUUUUGE THANKS to
@DeadGaming666 for making the map with so much passion and creativity. (rp_ditch)
>>>
Deadgaming666's steam profile <<<
@my name alex For making a map to expand this gamemode further, and making the picture you see at the top of this thread. (rp_sewer)

>>> My name alex's steam profile <<<
@Benedevil For hosting the server for this gamemode.
>>>
Benedevil's steam profile <<<


Characteristics:

Primary weapons:
1- Some rocket launchers like rocket jumper and cow mangler are banned.

2- All the normal primary weapons's characteristics are:

  • You deal 500 damage to airborne or marked to death enemies on a direct hit. (Crit hits)
  • 10 Maximum clip size.
  • 35% Increased Firing speed.
  • 50% Faster reload speed.
  • 30% Faster weapon deploy time.
  • You gain 50% health restored on-kill.
  • No rocket jump damage
  • 2.15x rocket jump force.
  • 10 Ammo regen per 2 seconds.
  • 3.5x Increased projectile speed.
  • 15% increased blast radius.
###
3- Blackbox
Same things like all the primary weapons except:

  • 7 Maximum clip size.
  • No increased blast radius.
  • You gain 25 health per-hit from any distance.
###
4- The liberty launcher:

  • You deal 250~251 damage to airborne and marked to death enemies on a direct hit. (Crit hits)
  • 6 Maximum clip size.
  • 30% Health restored on-kill.
  • 65% Faster reload speed.
  • 3.75x Increased projectile speed.
  • 2.75x Rocket jump force.
  • 35% Faster weapon deploy time.
  • 20% increased blast radius.
###
5- The direct hit: (honestly can't think of any better things to put here... instead of the shit i selected.... i'm open for suggestions regarding the direct hit....)

  • You deal 603 damage to airborne and marked to death enemies on a direct hit.
  • 4 Maximum clip size.
  • 25% Faster firing speed.
  • 40% Faster reload speed.
  • 40% Faster weapon deploy time.
  • 3.6x Increased projectile speed.
  • 2.35x Rocket jump force.
  • 55% Health restored per-kill.
  • 10% increased blast radius.
###
6- The original: (upon a request from --> Wiethoofd | WieHUD <-- to make a rocket launcher where the rocket speed is set to default)
  • You deal 750 damage to airborne and marked to death enemies on a direct hit. (Crit hits)
  • 10 clip size ammo.
  • 50% Ammo regen per 2 seconds.
  • Your rocket projectile speed is set to default.
  • 50% Fire rate bonus.
  • 65% Faster reload speed.
  • 30% Faster weapon deploy time.
  • 2.30x Rocket jump force.
  • 100% Health restored on-kill.
  • 15% increased blast radius.
###
7- The Airstrike:
  • You deal 200 damage to airborne and marked to death enemies on a direct hit. (Crit hits)
  • 10 clip size ammo.
  • 50% Ammo regen per 2 seconds.
  • 2.275x Rocket projectile speed.
  • -15% fire rate bonus while not airbrone.
  • 90% Fire rate bonus while airborne.
  • 62.5% Faster reload speed.
  • 30% Faster weapon deploy time.
  • 2.25 Rocket jump force.
  • 20% Health restored on-kill.
  • 15% increased blast radius.
###
8- Beggers bazooka:




    • You deal 200 damage to airborne and marked to death enemies on a direct hit. (Crit hits)
    • Can reload up to 10 rockets into the clip.
    • 50% Ammo regen per 2 seconds.
    • 2.625x Rocket projectile speed.
    • 75% Fire rate bonus.
    • 56.5% Faster reload speed.
    • 30% Faster weapon deploy time.
    • 2.25 Rocket jump force.
    • 20% Health restored on-kill.
    • No increased blast radius.
---------------------------------------------------
Secondary weapons:
1- All buff items are banned.

2- The B.A.S.E jumper is banned.

3- Shotguns:

  • 35% Increased reload speed.
  • 25% Increased firing speed.
  • 11.5% Increased damage.
  • 30% Faster weapon deploy time.
  • 35% Accuracy increased.
  • 25% Health restored on-kill.
  • On kill, gain full crits for 6 seconds.
  • Ammo regen.
  • Crits while airborne or marked to death enemies.
###
4- Both mantreads and gunboats:

  • 25 Health regen per second (starts off with 6 health and goes up as you long as you don't take damage, note that rocket jumping is considered taking damage, thus it will reset back to 6)
  • 50% Resistance from bullets damage
---------------------------------------------------
Melee weapons:
1- For some reason the escape plan, equalizer, and the katana do not work as intended, thus they will be banned.

2- All the remaining melee weapons right now have the same characteristics, which are:
  • 10% Faster firing speed.
  • You gain 100% restored health on-kill.
  • You deal exactly 250 damage, 338 on minicrits, 751 for crits.
  • You deal critical damage while rocket jumping.
  • Range multiplied by 3.
  • You gain 300 extra base health for equipping any melee weapon.
  • 45% Increased movement speed.
  • No fall damage.
  • You are marked to death.
#########
Special plug-ins:
3- HEADS, If you kill any player using your melee weapon, the following will happen:
  • You'll gain 101 Bonus base health PER-HEAD.
  • The maximum amount of heads you can gain are 5.
  • If you kill someone that has for example 1 head, you will steal his head, and get one head, meaning you'll have 2 heads.
  • The more heads you have the more health you will gain from healthkits and on-kill healing effects. (if you have 0 heads, killing an enemy with a rocket will restore 250 health, unlike having 5 heads which will restore 500 health.)
  • If you have 5 heads you will be outlined to all players.
###
4- UBERCHARGE, If you kill any player using your melee weapon, the following will happen:

  • You'll gain ubercharge for 2 seconds after a successful melee kill.

---------------------------------------------------
Why you should play this gamemode?
Some people may say that "You can't sync jump" with that really fast rocket speed, that's why i made the original rocket launcher have default rocket speed.
Some others may say that "The gamemode's problem is if you go back to the actual game you might be too used to how fast the rockets in that gamemode are" or "What's the point of this if you can't actually rocket jump properly like a pro without soooo much rocket jump force"

Or anything else that some people may say....
This gamemode is made so that you can have
FUN so excuse me if you're a bit of a tryhard soldier >_>
one of the other reasons i made this gamemode, is to help those people who just can't get enough rocket jump speed and are too late with their rocket predictions, to help them have fun, and actually enjoy rocket jumping so fast, and getting those sick airshots for once in their life.... Basically, just having fun.

Even tho it does not meet the standards for the actual casual or comp gameplay, that is not why or the point i made this gamemode for...

So please, TRY to enjoy it :)
------------------------------------------------------------------------------------------------------

Have fuuuuuuuuun! :D
-----------------------------------------------------------------------------------------------------------
Please feel free to leave your feedback about your experience with this gamemode, and how should we improve it!
 
Last edited:

2010wolf | Blw.tf

Wooh, Sick airshot duuuuude!
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UPDATE
Things that are going to change in the future:
1- The spawn room, either add a door at the top of the spawn, so fleeting players can go inside of it directly into spawn
OR
Make all or a part of the top spawn room more sloppier so that you can surf on it when you land on it, thus not losing any speed.
------------
2- the area you teleport to using the teleporting door, will be sloppier as well, part of it or all of it, so you can surf on it as well.
------------
3- Make the overheal not decrease AS FAST
-----------
################
Suggestions so far:
1- Make the rocket do 500 dmg when you hit someone that is mid-air
2- customize every available rocket launcher, making it unique, so that you can pick whatever you want for whatever you need. (just customize them rly)
3- think of a way to add the demoman into the gamemode, where he will fit into it.
 

Buster

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Corvin

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suggestion 4: Make it so rockets don't blow you away, much like in smash bros when you have 0%. This could improve the gameplay because you would have more control over your character and it would be also easier to murder people. Especially if we're talking mid air shots, you could often do follow up shots if the player that you're attacking continues to go in the same direction instead of flying somewhere after the first hit.
 

Jim

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Flip rocket drop off damage ratio. Normally hitting someone from further away does less damage but you should be rewarded with extra damage for hitting someone from far away.
 

2010wolf | Blw.tf

Wooh, Sick airshot duuuuude!
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Flip rocket drop off damage ratio. Normally hitting someone from further away does less damage but you should be rewarded with extra damage for hitting someone from far away.

That, i have no idea how to do, i'll look into it tho, hopefully there is some attribute for that.... if not, maybe bene knows a thing or two....
 

2010wolf | Blw.tf

Wooh, Sick airshot duuuuude!
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Update
Overheal still decreases as fast, idk how to fix it, i used the attributes for the overheal decay thing, and it still didn't work....
-----------
All normal rocket launchers now deal 501 damage to ANY airborn enemy OR any enemy that is MARKED for death. (basically crits when it normally minicrits)
meanwhile.....
###########

The liberty launcher:
You deal 250~251 damage to airborne and marked for death enemies | 6 clip size | 30% firerate bonus | 150 health restored per-kill | 65% Faster reload speed | 3.75x increased projectile speed | 2.75x rocket jump force | 35% Faster weapon deploy time.
###########

The direct hit: (honestly can't think of any better things to put here... instead of the shit i selected.... i'm open for suggestions regarding the direct hit....)
You deal 603 damage to airborne and marked for death enemies | 4 clip size | 25% Firerate bonus | 300 health restored per-kill | 45% Faster reload speed | 3.5x increased projectile speed | 2.35x Rocket jump force | 40% Faster weapon deploy time.
###########
And as we mentioned before, the blackbox.
----------
I tried as much as possible to decrease the push-force of rockets, and hopefully it's better now.
--------------------------------
That's all folks!
 
Last edited:

dabossman

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Awesome gamemode i think it was fun playing it with you and hope it will be more successful

MAYBE I ONLY GOT 2 KILLS AND 19 DEATHS DOESNT MEEN YOUR BETTER THAN ME!!!

ok it does
 

Darthie 2.0 (:

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Maybe edit the gravity to "sv_gravity 200" to make it more lasting whilst you are in the air which means you get to shoot down more opponents.
 

2010wolf | Blw.tf

Wooh, Sick airshot duuuuude!
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Maybe edit the gravity to "sv_gravity 200" to make it more lasting whilst you are in the air which means you get to shoot down more opponents.

That will simply destroy the purpose of this gamemode, you already have a powerful rocket jump force, which should give you at least a few extra seconds flying around the map if you placed your wall jumps correctly.

Not to mention, it will be soooooooo hard to hit those airshots since everyone has low gravity, which will make them able to continue on their wall jump-fest even more. (Unless someone made a mistake he will be just floating in the air, waiting to be demolished)
Also, to make it more satisfying, we shouldn't change the gravity.

It's out of the question to tamper with the gravity tho... sooooooo yeah, that's that.

If you have any more suggestions please PM me on steam or discord. (i'm pretty sure i still have you as a friend on steam)
 

2010wolf | Blw.tf

Wooh, Sick airshot duuuuude!
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UPDATE:
These are the features that were added into the gamemode:
1- On melee kill, you gain ubercharge for 2 seconds.
2- On melee kill, you gain 1 head per-kill, 1 head = 101 additive base health, with maximum of 5 heads. (With 5 heads you'll have 1005 base health, and around 1500 overheal health.)
3- Fixed a bug where melee weapons do more damage the less health you have.
--------------
Regarding the overheal decay, it's currently under development, as we are trying to figure out how to disable it or lower the decay rate.
(actually we might reconsider if this is a good idea or not...)
SO FAR the gamemode is 90% done, the last thing that's left is the next map update, so stay tuned :D

Of course, thanks to @Benedevil for making the plugin.

That's all for now...
 
Last edited:

2010wolf | Blw.tf

Wooh, Sick airshot duuuuude!
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Another crazy idea: maybe there could be sentries that only fire rockets?

Well... Crazy, Yeah it's pretty damn crazy, cuz it's not well-fit with the gamemode.
Not to mention you're like... fighting sentries... an AI...

Also you didn't even mention how these sentries will exist in the first place...
Anyhow this is out of the question, this will not be added.

You make me doubt that you even read the thread with that suggestion of yours....

Again, PLEASE DO message me on steam or discord first if you have any ""Suggestions"" since i still do have you as a friend.
 

2010wolf | Blw.tf

Wooh, Sick airshot duuuuude!
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UPDATE:
1- @DeadGaming666 's next map update is still in development
2- I made my own Rocket Pit map :D

2b9041ac31.png
I literally started learning from videos how to make maps yesterday... this map took me around 13~16 hours to finish.
The most hardest part was making the curves, which consumed around a few hours to make, errors appeared for no reason, somethings did not function and so on.
Anyways, now this the first version of the map, later on i might just put more things. i hope you'll like it ;D

Download the map over "
Here "
 
Last edited:

2010wolf | Blw.tf

Wooh, Sick airshot duuuuude!
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UPDATE
You will now be outlined when you have 5 heads.
Updated the speedy map to version 3.
In version 3:
Added some platforms
Added a quick exit door to both spawn rooms.


Control points will be added later... i think.

Thanks for your time
 
Last edited:

2010wolf | Blw.tf

Wooh, Sick airshot duuuuude!
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UPDATE
The final version of the ""speedy"" map has been released.
In this ""rp_speedy_v4_final"" version you will find:
1- 3 Control points, bottom, middle, and top one.
2- Added credits.


That's all folks!
Edit: lol nvm not the final version gg wolf u fgt
 
Last edited:

2010wolf | Blw.tf

Wooh, Sick airshot duuuuude!
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UPDATE

rp_speedy_v5 is out !
made it so that you must start capping from the bottom control point first... After capturing a point, that point will be locked, the next one will be unlocked.
Added some things on the ramps to make them look like they are ""Supported"" by something instead of simply just floating same thing with the middle and top controlpoint area.

Made the bottom control point a little bit higher, thus you need to rocket jump to get to it.
Made the skybox a lot more higher than before.

HOT
 
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