BOT LinPengtul
Scarcely Lethal
l1npengtul
Snooze
- Joined
- Sep 26, 2018
- Messages
- 38
Nerfs:
Spy: DR and L'Etranger Nerfs
Engineer: Sentry Gun Knockback Nerf
Why:
If anyone has the joy of experiencing a JB VSH LR, you will notice that
1. Many Spies, almost all of them equip the DR and the L'Etranger
2. If there is a climb, or a obby with surf, there will be an engineer camping there(this is espically common on maps such as simple, complex, district)
These will usually result in either
1. In the case of Climb Engies, Hale will have almost no potion of getting up to the climb(espically in district), then will get trapped in the climb and will just suffer in the climb, espically if there is a pyro on RED.
2. Delay the round, keep Dead Ringing ad Bhopping away, charge up cloak with L'Etranger, activate DR, rinse and repeat
This results in the LR being played for the full 10 minutes, which for 90% of the server including the hale, just gets dragged out and boring.
How:
DR Nerfs: EIther Make the clock shorter, have it have a limited number of getoutofjailfree cards, No charging from L'Etranger,
L'Etranger Nerfs: Reduced Cloak and Reduced reserved Ammo
Engineer Sentry: Make it shoot slower but deal more damage/ shot while reduced knockback, or make the hale invincible to bullet knockback while raged.
Spy: DR and L'Etranger Nerfs
Engineer: Sentry Gun Knockback Nerf
Why:
If anyone has the joy of experiencing a JB VSH LR, you will notice that
1. Many Spies, almost all of them equip the DR and the L'Etranger
2. If there is a climb, or a obby with surf, there will be an engineer camping there(this is espically common on maps such as simple, complex, district)
These will usually result in either
1. In the case of Climb Engies, Hale will have almost no potion of getting up to the climb(espically in district), then will get trapped in the climb and will just suffer in the climb, espically if there is a pyro on RED.
2. Delay the round, keep Dead Ringing ad Bhopping away, charge up cloak with L'Etranger, activate DR, rinse and repeat
This results in the LR being played for the full 10 minutes, which for 90% of the server including the hale, just gets dragged out and boring.
How:
DR Nerfs: EIther Make the clock shorter, have it have a limited number of getoutofjailfree cards, No charging from L'Etranger,
L'Etranger Nerfs: Reduced Cloak and Reduced reserved Ammo
Engineer Sentry: Make it shoot slower but deal more damage/ shot while reduced knockback, or make the hale invincible to bullet knockback while raged.