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Update Jb_Miami to V5

Unicake2

Mildly Menacing
Joined
Jan 2, 2019
Messages
55
V2 was supposed to come out with more features, including the Insurance, but due to the crashing glitch, I'm releasing this version rn, I think it features enough additions to stand out on its own.
  • Added a !givemoney command! It allows players to send and receive transactions (Only alive players). This allows warden to send each red a bit of cash and use Lil Vegas as a minigame for example, or giving one teammate money to buy expensive purchases. These transactions show up for all players in chat though, to prevent rule-breaking bribes etc. (Code of Berke)
  • Players now don't drop money on round ends and starts, since Blackwonder allows Blues to just kill Reds on round ends, people lose cash unfairly
  • Implemented a game_ui fix with vscript, which fixes all sorts of crashing realted to cars, forklift game most commonly (Thanks ficool2)
  • Added spectator cameras to Race cars, idk how I missed that
  • Added more money piles around the map
  • Added more Miami Tips, including a tip for getting rid of sound.cache crashes for clients
  • Buffed the Legendary Mac-10, Damage increased from 1.5 to 1.75, since the weapon was overshadowed by the other legendaries, and useless.
  • Made deathrun buttons turn red after pressing
  • Minigame and Sentry Car music now adjust volume depending on your "music volume" setting
  • Lowered some car models down a lil bit since they weren't touching the ground
  • Made the first jump in Obby a little easier
  • Changed Taxi Cab buttons to melee only, as it was common to travel by accident.
  • Delayed the Cash Van spawn, as it would often drive by the cell area right as Blues are exiting armory and kill them
  • Fixed bhop dealing damage twice if you fall into the water
  • Fixed the Atrium in the mall not being clipped off
  • Fixed being able to survive 2nd elevator trap in deathrun
  • Fixed Stack game not making people solid again, players couldn't hit eachother in Chainsaw Massacre after Stack game because of this glitch
  • Minor texture fixes

 

Unicake2

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Joined
Jan 2, 2019
Messages
55
V3 Release (Major Update)

  • Added the new purchasable Insurance at the new Mall bank vendor! It increases your money kept after death to 40% permanently for just $2500.
  • Added a new minigame/side activity between the Gun Store and Mall, Billiard. It can be played as a minigame, but also activated by reds on freedays and such. It rewards the winner with a new Melee weapon, the Cue Stick!
  • Added a new free obtainable melee weapon, The Cue Stick! Spawns after every win at the Billiard. It's a standard 65 damage melee, just with a high range. Useful for scouts and spies on Hunger games to replace their low damage weapons.
  • Blues have received a new weapon! The PushStopper! A $2500 Legendary AA-12 with a fast fire rate that slows down reds on hit. It is very powerful against red rushes, revolver jumping reds and the Sentry Car. (Model by ChoEv)
  • The Police Radio has been buffed! It now displays Vendor transactions. ("A red has purchased X", doesn't show the name of the buyer)
  • The !givemoney command has been updated to support finding closest match to the stated target (like Unicake will be picked up by just uni), and other improvements like targetting whole teams red, blu.
  • You may notice a funny new button in the admin room, It's an upcoming feature for a future version, try it out on your own server, or tell an admin to showcase it. (Model by ChoEv)
  • Added a ladder that leads to the top of Gun Dodge
  • The roof of the Gun Store is also now accessible via parkour
  • Added a new safe to the upper level of the Night Club
  • Due to the new abundance of money pickups and the new Insurance system, some prices have been re-evaluated for the current economy:
  • Balance: Sentry Car Price increased to $4250
  • Balance: Red Body Armor Price increased to $1500
  • Balance: Spas-12 Price increased to $2250
  • Balance: Big Iron Price increased to $1250
  • Balance: Deagle Price increased to $1500
  • Fixed Sentry Car still being able to kill after being broken
  • Fixed The Steroids drug saying "+50% Damage" when it's "+100%"
  • Fixed some Miami tips not showing up
  • Stack Game button locks after starting for 6 seconds to prevent breaking the game


The PushStopper:

  • $2500
  • Blue Only
  • +25% Damage
  • +40% Fire Rate
  • Slows down Reds on hit, prevents red rushes, bhopping reds etc
pushstopper3.png

pushstopper2.png

pushstopper1.png




Billiard and the new Cue Stick melee:

Each player podium is activateable seperately, can be activated by reds to earn the melee weapon on hunger games or freedays etc.
billiard1.png

billiard2.png

cuestick.png




The Insurance:


Upon purchase, the Player receives 40% money back on every death for the rest of the map run time
insurance.png


 

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Unicake2

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Joined
Jan 2, 2019
Messages
55
V4B Release

(V4 came out today earlier but a game-breaking was found which prompted me to release this V4B version ASAP)
V4 focuses on improving minigames for less-skilled players, balancing the game out for the blue team and turned an unliked minigame to Box Game.

V4 Patch Notes:

  • Added a new purchasable to the Armory, The Motel Windows Reinforcement! Reinforces the motel escape windows by +50% HP, but the purchasable dissappears if the windows get broken before the blues get it!
  • Added purchasable checking to see if the buyer already has the item (keycard, insurance, armor), to prevent buying an owned item twice
  • Stack Game changed to Box Game
  • Slightly nerfed the Sentry Car by 100 HP
  • Increased Motel Windows health by 250 HP
  • Added unstuck buttons for drivers because of issues on blackwonder servers
  • Made Snipers in Gun Dodge fire slower, the same as Engie's shotgun speed for red comfort
  • Chainsaw Massacre deletes all previous chainsaws in the game due to Blues abusing button to break the game
  • Removed fan in obby and decreased the vent push force in obby for red comfort
  • Made the Nightclub Disco floor open by default to prevent people falling in and getting stuck
  • Made the Prop hunt blue check trigger a bit smaller as players could just stand in the door and it would count as being in blue side
  • Made deffe washer a bit less intense for red comfort and locked the button after the game start for a bit to prevent breaking the game
  • Lowered Medic courtyard heal rate
  • Minor geometry and texture fixes
  • Fixed Juggernaut admin button

V4B Patch Notes:

  • Fixed a Game-Breaking exploit
20230618172449_1.jpg

20230618172501_1.jpg

20230618172550_1.jpg



 
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Unicake2

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Joined
Jan 2, 2019
Messages
55
V5 Major Update Release (Melee weapons, Body armor rework, Blue balances, Major bug fixes)

  • Added a new $500 melee weapon for the blues, The Police Baton! It slows reds down massively on hit, and if the player isn't a scout it gives them +25% movement speed when the weapon is being held
  • Added a new Garage Sale! It is a market behind the Gun Store where reds can buy new melee weapons...
  • Added a new $250 melee weapon for the reds at the Garage Sale, the Crowbar! It's a standard all-class melee weapon, that deals 3x damage to breakables (safes, atms, police car, etc.)
  • Added a new $750 melee weapon for the reds at the Garage Sale, The Machete! It's a standard 65 damage melee weapon, that applies bleed on hit
  • Added a new $1500 melee weapon for the reds at the Garage Sale, The Psycho! It's a standard knife that allows all classes to perform backstabs
  • Overhauled the Armor System with vscript from scratch instead of using the Battalion's Backup effect (It is now a flat 70% Damage resistance of all damage, so crits now work, except you will just get 30% of that crit damage). Body Armor is now less OP for reds and more useful for blues to tank the spas-12, sentry car hits
  • Body Armor now also gives the player body armor visual cosmetics (some classes get unique cosmetics, heavies finally can get the juggernaut skin)
  • The +50% HP Medic Purchase is now available for Blues aswell
  • The +50% HP Purchasable price increased to $2250
  • The Police Radio is now passive in the background, isn't given as a secondary weapon replacement
  • The Police Radio messages now tell you the street names and minigames that are around that street to make it clearer
  • Buffed the PushStopper AA12! (Decreased spread penalty, made more accurate, which means blues should get more damage on hit on average)
  • Nerfed the Vice Killer's Mac-10! (Bullet count decreased to 120, fire rate decreased by 10%)
  • The Blue Low Player Count bonus has been buffed by +$500 for each blue number, and added +$500 bonus for 4 blues
  • Added one more downtown street sign to make it a bit clearer where downtown actually is
  • Street Race now displays the name of the driver instead of "Driver 1" etc
  • Improved Forklift certification handling, the forklifts are faster and turn better, the lifts move up and down faster
  • Decreased Forklift certification round time from 60 seconds to 35 seconds
  • Updated Miami Tips
  • Shifted blue spawns around, they're closer to the door now
  • Fixed Forklift certification making the winner a-pose after the game
  • Added more clips for Street Race to prevent the drivers getting stuck on other cars, benches etc
  • Fixed Police Radio spamming the chat if the reds were out of bounds of the map area and then come back to it (would happen with reds being inside chainsaw massacre and sentry car)
  • Fixed multiple reds being able to enter Forklift certification
  • Fixed Box Game still showing up as Stack Game in a few game texts
  • Fixed Chainsaw Massacre displaying wrong amount of reds inside the game
  • Fixed bugs with playing Street Race few times in a row
  • Fixed the boxes in Box Game being pushable with melee hits and other Box game issues
  • Fixed Blues being able to disguise as props during Prop Hunt
  • Fixed Reds being able to start games with +use
  • Fixed Reds being able to enter the booths in Gun Dodge
  • Fixed camera glitching out when suiciding inside vehicles
  • Fixed hospital chairs missing collision
  • Fixed buttons in armory taking too long to reset
  • Made the obby forklift's kill triggers smaller

New Melee Weapons:

crowbar1.PNG
bloodmachete.PNG
psycho.PNG
baton.PNG


The Crowbar:

Team: Red
Price: $250
Standard Damage per class (Works as an all-class melee)
Deals 3x damage to breakables (safes, atms, police car, van)

20230627122008_1.jpg


The Machete:
Team: Red
Price: $750
65 Damage
Applies bleed effect on hit

20230627122019_1.jpg


The Psycho:
Team: Red
Price: $1500
Acts as a standard Knife
Allows all classes to backstab

20230627122111_1.jpg


The Police Baton:
Team: Blue
Price: $500
Acts as a standard Bat
If the player isn't scout, provides +25% movement speed everytime the weapon is being held
Applies slowdown to reds you hit with it

20230627122151_1.jpg



Body Armor Rework:

Body Armor in the old version uses the Battalion's Backup Buff effect, which ignores crits, and decreases damage. This was really powerful for reds but kind of useless for blues, so now it's reworked from ground up with Vscript.
Body Armor now provides 70% damage resistance flat, doesn't ignore crits (meaning you will just do 30% of your crit damage)
This means that the Body Armor won't be as OP for reds, and it becomes viable for Blues, as it lets them survive the Spas-12 and Sentry Car very easily.
Also Body Armor now adds cosmetic visuals to the player (some classes get special visuals)

bodyarmor.png




Major Bug Fixes:

Some major bug fixes have been implemented in this update, the biggest of them being:

  • Fixed your view being glitched when killbinding in vehicles (This has been an issue since District, and shall be added to it later)
  • A-pose after Forklift Certification
  • Chainsaw Massacre displaying wrong amount of reds confusing wardens
  • Reds being able to start minigames
  • More clips in Street race to prevent drivers from getting stuck
  • Oversights in Gun dodge and Box game




 
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