you sometimes start with $200 to work with and its really annoying to get up to a reasonable ammount of money eg 100k since you get anywhere from 100-5000 depending ALOT From the upgrades (most of the time its below 1000) and its really annoying for a lot of people
My Suggestion is that the Money gets Changed a Bit
an Algorithm another Forums User Came Up With :
"0.1*Playeraverage^2/Totalmoney?
Totalmoney= Money in "bank" and Money spent in upgrades
Playeraverage= everyones Totalmoney divided by the amount of players playing (should always work as afk's will drag both teams down a bit and thus won't matter much)
This would essentially mean that you get 10% of the current average as money,
but if your Totalmoney is double the Playeraverage you only get half and vice versa."
Which is a really good idea Though i believe there should be some Diminishing return
eg changing the algorithm to maybe "0.1*Playeraverage^2/Totalmoney/2+PlayerAverage"
My Suggestion is that the Money gets Changed a Bit
an Algorithm another Forums User Came Up With :
"0.1*Playeraverage^2/Totalmoney?
Totalmoney= Money in "bank" and Money spent in upgrades
Playeraverage= everyones Totalmoney divided by the amount of players playing (should always work as afk's will drag both teams down a bit and thus won't matter much)
This would essentially mean that you get 10% of the current average as money,
but if your Totalmoney is double the Playeraverage you only get half and vice versa."
Which is a really good idea Though i believe there should be some Diminishing return
eg changing the algorithm to maybe "0.1*Playeraverage^2/Totalmoney/2+PlayerAverage"
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