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The Jailbreak map I'm working on and its Development

Unicake

Truly Feared
Mapper
Joined
Jul 4, 2016
Messages
168
For some reason the map looks really nice on Medium Textures + Low shading but then really terrible and bright on High Textures + High Shading
NFnbBTJ.jpg



qBuX1Ym.jpg




dgT7avR.jpg




I can't really do anything about how it looks on High, I guess you're lucky if you play on medium
 

Unicake

Truly Feared
Mapper
Joined
Jul 4, 2016
Messages
168
I'm going on a trip to UK and can't be working on my map till Sunday so I thought i'd post some more screenshots

Cell Area:
Oj2djFP.jpg

LQ6F575.jpg



Town Square 2
s5LQuGz.jpg

qA1t3t8.jpg


Back Alley with a breakable to Armory
n8TdTuq.jpg

c720DKp.jpg



Armory
XlmCt75.jpg


Inside of Sweeper
dGtuAC1.jpg



Deathrun
VQzSBZT.jpg

TxKljPC.jpg


Theatre
vAQXADI.jpg



So i asked you, if you liked the Greedy, abandoned Gas Station, Vick voted for yes, so I'm gonna continue with this style
dddt473.jpg

OV8aw10.jpg





Also, here's a little teaser for something
o5KlgWK.jpg
 
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Unicake

Truly Feared
Mapper
Joined
Jul 4, 2016
Messages
168
Found out that the reason, textures look shiny af on High Shaders is because of their ugly Bumpmaps. I'm gonna try to make a CFG for the map to automatically launch without them for all players.
Also on my trip in UK, i've seen some nice Factories, Powerplants and architecture. It gave me some Inspiration for this
SloeIT3.jpg
 

Unicake

Truly Feared
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Jul 4, 2016
Messages
168
Didn't work on a single minigame in a while. I'm jsut working on the layout on details lately.
Here's some cool stuff I want to leak:

New Place
TOXIC
Located right under a Power Plant. Dumping area for staff to dispose of radioactive and faulty materials.
Might explain why the Gas Station next to it looks this greedy

7Dncqhc.jpg

yQWp1i3.jpg

0d7ROlr.jpg


This is gonna be either Pool or Arena
wgmYQzd.jpg



I also wanted to show this cool detail I added to Sweeper (When Sweeper is on, Smoke comes out of the chimney.)

Sweeper: Off
NznsqaN.jpg


Sweeper: On
SLTsOS8.jpg




 

Unicake

Truly Feared
Mapper
Joined
Jul 4, 2016
Messages
168
Started adding detail to Toxic and made the Powerplant feel more apparent
Also, i decided that little pit should be arena, as it's too small for pool
qp1Gjjv.jpg
 

Unicake

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Jul 4, 2016
Messages
168
well, the map is finished but it just doesn't want to compile?
I was compiling it for over 5 hours and it's just frozen.
I guess i will need some mappers to help me out
 

Alex.bsp

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Unicake

Truly Feared
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http://tf2maps.net/threads/complie-process-not-responding-for-endless-hours.35669/
I asked this a while back and someone was actually able to help. Now I can compile maps insanely fast! I recommend giving the last reply a read.
Kinda worked but now it's stuck on PortalFlow.

Anyways, I'm looking for somebody who would help me out with Minigame Titles
https://imgur.com/a/3Fvvl < They are already in .vtf sizes, so don't worry about resizing
I need somebody who would teach me how to delete the white background and turn it into a transparent vtf file (or let him do it, i can pay for that)
Contact me on Steam or Reply here
Best supporter will be mentioned in Credits section of the map on Gamebanana, and a texture inside the map


EDIT: i just realised i misspelled teach as touch
 
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