By registering with us, you'll be able to discuss, share and private message with other members of our community.
SignUp Now!4) Drastically increasing the holster time
Maybe don't remove it completely, but just make it less OP/Useful/Annoying by:
1) Increasing the Recharge time
2) Making the blast weaker
3) Make the user run 5/10% slower (lowering pyro's speed to about demo's speed)
4) Drastically increasing the holster time
5) Disabeling Bhop assist when active
6) Giving the weapon 1 charge that can only be refilled with ammo
7) Only letting the charges be refilled with ammo
Because he found it dumb.@osome_oli any reason why you rated my post as dumb?
Blues then have to sacrifice being able to use the shotgun as pyro for a jet pack, which sucks. This only creates problems for blues, because in order to catch rebels you have to give up being able to regularly help the warden. No other class has any weapon that makes rebelling such a child's play ordeal as the jet pack does for the pyro. Does this mean that from now on, all blues have to play pyro in order to catch rebels? This creates a disadvantage against other classes and makes it harder for blues to kill people in groups (since flamethrower would cause mfk as opposed to shotgun). It's just too much of a hassle for blues, and it can be abused heavily during a lack of blues (server is not very full) and with the dragons furys ability to practically delete people, this makes it so easy for rebel pyros to win. Overall, I don't think it should be allowed on red until ammo is picked up.Keep them, in my opinion, with no offense included, it's the people's fault that don't have jetpack, like BLUs trying to catch rebelling jetpack-equipped players, and rebellers fault for trying to rebel while there's a BLU equipped with jetpack.
While this may be frustrating for people that don't have the weapon, sorry, your fault.
also please don't get salty for me simply stating my opinion, it's just what I think.
You got a good point there, the jetpack shouldn't be removed completely but the REDS only get it until they pick ammo.Blues then have to sacrifice being able to use the shotgun as pyro for a jet pack, which sucks. This only creates problems for blues, because in order to catch rebels you have to give up being able to regularly help the warden. No other class has any weapon that makes rebelling such a child's play ordeal as the jet pack does for the pyro. Does this mean that from now on, all blues have to play pyro in order to catch rebels? This creates a disadvantage against other classes and makes it harder for blues to kill people in groups (since flamethrower would cause mfk as opposed to shotgun). It's just too much of a hassle for blues, and it can be abused heavily during a lack of blues (server is not very full) and with the dragons furys ability to practically delete people, this makes it so easy for rebel pyros to win. Overall, I don't think it should be allowed on red until ammo is picked up.
i dont really think it is unfair since blus are able to use them too
Would the same happen to other things like jarate and mad milk?What we might do which I might have already said it completely disable the jetpack for reds until they pick up ammo and leave it alone for blues.
Makes me wonder why the imprisoned even have weapons.Then again, since this is somewhat based on gmod Jailbreak roleplay, do you get imprisoned with a self-recharching and fully functionally jetpack?
Would the same happen to other things like jarate and mad milk?
Makes me wonder why the imprisoned even have weapons.
Will the gas passer also be getting removed?This thread is still going because devs are busy-
Yes, the jetpack is going to be removed from the red team.
- and that's not even an executive decision, it's just a categorically similar item to every other banned and recharge-based consumable in the entire gamemode, with the single exception of the sandman. Its closest comparison is the rocket jumper, in that it doesn't deal direct damage (pathetic goomba stomps don't count), but confers ridiculous mobility. I wouldn't want everyone on the red team to spawn with rocket jumpers, rather have them earn it during the round by getting to the ammo packs.
Going to get the jarate treatment, where it's completely banned for red most likely, and due to large freehit potential, I wouldn't be surprised if it gets completely banned for blue as well.Will the gas passer also be getting removed?