Mini-crits are a good compromise for babies who want the extra damage and for reds who see it as unfair (because it is).
This is the most basic guard crit compromise but every time I see it get brought up (not just this forum but in other forums) it gets rejected. It seems that people have a black or white perspective where it's either guards have crits, or guard don't have crits. No inbetween. So when they think of giving guards mini-crits they'd think it would play exactly the same as no-crits which is kinda stupid.
From a balance perspective giving guards mini-crits is 5 times more balanced than giving them critical hits.
Snipers seems to be the most problematic class since he can one shot anyone, but with mini-crits it's reduced to a two shot.
Crits are not a good substitute since its barely any different than not having crits all together
I hope I'm not misunderstanding this, but what you're saying is that mini-crits aren't any different from not having crits at all. Mini-crits remove damage fall-off and give you a 35% increase in damage. I don't understand how you don't see this as different from not having crits. I think you have to see the 35% increase in damage from the perspective of health. For example, the sniper body shot would do around 17 extra damage, which isn't that much. But when you consider that two shots can kill any class with 125 hp then that 35% increase in damage seems bigger.
The BIGGEST problem with this compromise has nothing to do with this compromise. It has to do with the playerbase.
NO ONE HERE HAS A PROBLEM WITH GUARD CRITS.
That's the biggest problem. I've already explained this with no-crit jailbreak servers.
"Most of the playerbase in BlackWonder is already used to crits, so people who regularly go blu have no incentive to switch to the no crits server. A no crit server will NEVER work for BlackWonder, ever. People like me who only play on no crit JB servers have already kept a mental note that BlackWonder has crits, so the only people who would be playing on the no crit server would be regulars. And since they're regulars, that probably means they have no problem with guard crits."
If BlackWonder does another experimental server where they do this mini-crit compromise they're gonna experience the same problem that the no-crit server has experienced. No one is going to play on it. The people who play Jailbreak here prefer playing with guard crits. The only regulars who would even join the mini-crit JB server would be rebellers who want to see how easy it is to rebel now that guards don't have crits (I don't have a problem with this but the issue comes with the fact that no one would play as a guard).
There aren't any problems with the gameplay, it's a problem with demand. The demand for guard crits to be removed/nerfed on BlackWonder is lower than the demand for it to stay the same.