Since @TheBestSpy has made many threads in a wrong section with lots of useless/spam comments, I decided it would be the best to make one thread with all suggestions in the right section without any additional spam comments. First suggestion: Increase security in Cp_Orange_x3 Add a (longer) spawnprotection, since then you might be able to kill the spawnkiller. Second suggestion: List of traps on cp_orange_x3 A list of "overpowered" weapons Medic - Have a gun that can overheal the other team Sniper - Darwin Shild: You can't be killed by some taunt kills Scouts - Some scouts use the Shortstop and Sandman to have 225 of health when normally it should be only 1 health Spy - Have normal cloak so the can't deactivate fast and shot faster Soldier - They use so much the Liberty Launcher, the direct hit and Batalions Backup Pyro - Powerjack makes them too fast, Flamethrower airblast too strong for reflecting projectile and stop demoknights Demoman - Claidheamh Mòr and Splendid Screen can instantly kill with the shield or they can use Sticky Jumper and Pain Train to cap only, which is no fun to most people Heavy - Natascha and Dalokosh Bar to get 800 life Third suggestion: Make a system against the afk on cp_orange_x3 Same problem as in the first suggestion: Spawnkillers. The abuse the fact that there are afks to easily get stacks/points/health etc. Fourth Idea: Ideas for the command !rtd (UNFINISHED) Add more RTD roles. His suggestion: Bad medicine: For the next 10 seconds, any healing received instead decreases your health. Fifth suggestion: Make a autobalanced-system on cp_orange_x3 Main problem are the Afk's now. Sometimes teams can be very unbalanced when there are lots of Afk's in either team's team. Gonna reply all of them myself.