I absolutely despise FRLR/first to jump gets LR as I have absolutely terrible ping due to bad internet, it absolutely blows playing a good round then having it end with someone living closer to the server or with better service winning by default. Or even worse when you are almost 100 percent positive you jumped first and you get hit with that warden perspective bs. I feel like people be using warden perspective as a means to kill people they don't like its legal favoratism, also people can rig the minigame game through warden and a player communicating as gusic pointed out. On top of that this minigame occasionally devolves into arguments about who jumped first people screaming at each other in the chat.
The only time these games should be allowed in my opinion is when 60 seconds or less remain, only as a way to prevent failed rounds where nobody receives LR. There should be some sort of restriction at the very least, far too often something like 4 minutes remain on the clock with only a few Reds remaining instead of playing a decider minigame such as soccer/dodgeball, trivia/jeopardy or tic tac toe/connect 4 they opt to instead play FRLR due to sheer lazyness. If none of these minigames are on the map or are too far away answering a quick question in chat or rps for LR are far better options but not everyone has rps and answering a question in chat can also be rigged through communication. I think a solution might be having an actually good deciding minigame that can be done on the spot, quickly, with everyone having access to it, with no dependance on ping and no way to cheat it.
The !rps command might be this solution, but not the one we have currently as nobody uses it due to its barebones nature it feels like a extremely lackluster version of the taunt. With the current command Reds can choose anyone on the server so they could accedentally choose the wrong person, someone on the opposite team or just do these things on purpose to not play it. There is no indicator of when it's starting or who is playing from other players perspectives iirc its just like oh there is a trophy icon over your head now guess you won and the other guy lost it feels very lame. Maybe make a warden only version in the warden menu that he can assign to the reds and it will force them to play. Add a countdown in the chat and maybe with animations showing which one they choose sorta like the taunt does with the outcome shown so it's not lame.
The command could be used to decide who gets LR, it could be used multiple times for a best 2/3 sorta thing or which minigame gets chosen to decide LR if they both want to play different things. Also add the warden draw line suggestion so you can make a tic tac toe game wherever you want to decide LR that would be so sick. But I see 1 issue that plagues both of these ideas, what if on rps or during tic tac toe they both keep tieing? Either accidentally or on purpose when they are communicating with eachother this same issue exists in FRLR where they jump at the exact same time or don't jump at all.
Maybe add simple player chooser randomizer in the warden menu to decide LR as a last resort it could also be used to choose who goes next during diner/theater or who's minigame idea gets chosen. I may be rambling on but I would personally really like to some sort of good replacement for FRLR/jump for LR rather than removing it with no better alternatives currently existing, atleast add a restriction for it right now so it's only reserved for a last resort option.