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Increase Revivers time (VSH)

Should it be increased?

  • Yes, but infinite, like on Skyhigh

  • Yes, but not infinite

  • Should change the duration on all servers to a fixed time

  • No, stay as it is


Results are only viewable after voting.

Shadow Mario | blw.tf

Rage Inducing
Joined
Aug 14, 2017
Messages
506
Steam
76561198083136691
On VSH servers, when you die, a reviver is spawned where the player died, and the reviver stay there until a new round starts
But in servers other than VSH Skyhigh 24/7, the reviver disappears in 15 seconds.
Some classes like Heavy take more time to get revived, and sometimes the hale camps over the reviver until it disappears, just to stay sure nobody will try to revive the deceased player.
15 seconds is just too low, and as the revivers on Skyhigh doesn't disappear, i thought in other VSH/FF2 servers they also shouldn't.
 

Cammy

Totally Ordinary
Joined
Apr 11, 2017
Messages
408
15 seconds is just too low, and as the revivers on Skyhigh doesn't disappear, i thought in other VSH/FF2 servers they also shouldn't.

This is wrong. They do disappear after a small time now. Ever since the 'Click Decline to insta-respawn with another revive available' exploit was fixed, the respawns boxes have a timer.
 

10000 Cold Knights

Mildly Menacing
Joined
Feb 20, 2019
Messages
47
Polls are fun, you should make one.

Also is Bhop enabled on the VSH servers? Cuz a bhopping medic with no time crunch to revive people could get out of hand on some maps.
 

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