1 REAL = 171 PESOS ARGENTINOS
Offline
- Joined
- Aug 14, 2017
- Messages
- 974
Been playing JB recently (And i used to hate it lul) and 3 LRs (Other than the Karts one) caught my attention, VSH LR, Class Wars and Prophunt.
First of, let's talk about Prophunt.
On Prophunt, (Not sure if that's a map only thing or not, since we were playing on jb_snowday_v9 when i noticed that) we spawn in the cells, and that's just unfair as hell, we instead should spawn where the players with Freeday should, since some unhonored wardens could just NOT open the cells and then open it when he's closer to kill everyone.
Sometimes a player will spawn as an ERROR.
//Sincerely, i would suggest that the player could change what prop he can be by pressing Reload button.
On Class Wars, we have the classic unbalancing issues, like the Karts LR, a unfair amount of players in BLU team compared to RED.
Also, a quick note, but why do when you choose "Class Wars" on the LR list, it replies that you choose "Class Warfare" instead of "Class Wars"? I mean, that's just visual but still.
//Just fixing the balance would already be cool.
On VSH LR, we have a lot of inconsistencies compared to the VSH on our servers.
- Dead Ringer's damage nullifier is greatly higher (probably -90% damage instead of the -75% from normal VSH servers, making hale only deal 21dmg per hit, VERY broken.)
- Scouts can't do Double Jump
- Demos can't do shield charges
- Spy's syringe gun secondary weapon (I have nothing against this one, just mentioning)
- Medics can't choose other mediguns (i know all mediguns on VSH are literally just reskins, but still), instead you will always spawn with a Kritzkrieg
- When hale does a super jump, all players can hear it, like if the sound came from them, it's quite annoying.
- Maybe disabling Bhop while on VSH LR? I've seen quite a few hales bhopping in the speed of light thanks to the super jump.
//Trying to make it atleast a bit more consistent to normal VSH would be good enough.
_____________
That's all for now, thank you for wasting your time reading this!
First of, let's talk about Prophunt.
On Prophunt, (Not sure if that's a map only thing or not, since we were playing on jb_snowday_v9 when i noticed that) we spawn in the cells, and that's just unfair as hell, we instead should spawn where the players with Freeday should, since some unhonored wardens could just NOT open the cells and then open it when he's closer to kill everyone.
Sometimes a player will spawn as an ERROR.
//Sincerely, i would suggest that the player could change what prop he can be by pressing Reload button.
On Class Wars, we have the classic unbalancing issues, like the Karts LR, a unfair amount of players in BLU team compared to RED.
Also, a quick note, but why do when you choose "Class Wars" on the LR list, it replies that you choose "Class Warfare" instead of "Class Wars"? I mean, that's just visual but still.
//Just fixing the balance would already be cool.
On VSH LR, we have a lot of inconsistencies compared to the VSH on our servers.
- Dead Ringer's damage nullifier is greatly higher (probably -90% damage instead of the -75% from normal VSH servers, making hale only deal 21dmg per hit, VERY broken.)
- Scouts can't do Double Jump
- Demos can't do shield charges
- Spy's syringe gun secondary weapon (I have nothing against this one, just mentioning)
- Medics can't choose other mediguns (i know all mediguns on VSH are literally just reskins, but still), instead you will always spawn with a Kritzkrieg
- When hale does a super jump, all players can hear it, like if the sound came from them, it's quite annoying.
- Maybe disabling Bhop while on VSH LR? I've seen quite a few hales bhopping in the speed of light thanks to the super jump.
//Trying to make it atleast a bit more consistent to normal VSH would be good enough.
_____________
That's all for now, thank you for wasting your time reading this!