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Eureka Effect in TF2 JB VSH

brockoli

Strange
Joined
Jan 7, 2024
Messages
5
Now, I know a lot of players in the JB community aren't fond of the VSH plug-in LR. Personally, I am. However, I do see why people don't like it as much. For one, stalling/delaying.

A lot of it comes from people just camping minigames or places where BLU team--in this case, Hale--can't access. There's not much that can be done. It's just a side-effect of how JB maps are made. Naturally, they're not made with VSH in mind, because why would they be? So, camping due to map layouts can't be fixed aside from having a staff member watching out for campers. But, there is something that can be done: dealing with the Eureka Effect.

This should be an easy fix--simply remove it! It's something that's often done in VSH servers where they replace problematic weapons, such as the Baby Face's Blaster, with default weapons in the same loadout slot. This can be done with the Eureka Effect as well by swapping it out with the default Wrench whenever the plug-in activates!

Even though it's a simple fix, I'm aware that there may be underlying plug-in quirks that may make this more difficult than it needs to be or impossible to be done at all. Still! I think spit-balling this idea is better than not doing anything at all.
 

Quishy

Notably Dangerous
Staff Member
Moderator

quishy

Offline
Joined
Aug 24, 2019
Messages
113
Preach 🙏this would solve line 75% of the issue with the LR in my eyes - with the mini games being the remaining 25 - but staff snd reports can easily pick up that slack. It will also make delaying / camping in general so much more difficult without the EE
 

Cyveray2

Uncharitable
Joined
May 28, 2022
Messages
85
I agree with this suggestion I have only seen it be used to stall. I have another weapon removal suggestion to throw in which is the cloak and dagger. I think in regular VSH the cloak and dagger is replaced by stock, I want to see this weapon die.
 

brockoli

Strange
Joined
Jan 7, 2024
Messages
5
I agree with this suggestion I have only seen it be used to stall. I have another weapon removal suggestion to throw in which is the cloak and dagger. I think in regular VSH the cloak and dagger is replaced by stock, I want to see this weapon die.
Ah, yes! This was the other weapon that gets replaced in normal VSH that I was thinking about! Correct, the CND gets replaced by the stock Invis Watch in normal VSH--for obvious reasons. So, it too should be replaced in the LR version here.
 

Chris TCC

Blackwonder's Own
Staff Member
Developer
Manager
Admin
Joined
Jan 16, 2019
Messages
4,563
This should be an easy fix--simply remove it!
Yes, the easiest fix is to just remove VSH LR. I didn't even want it back and upper management is sick of it being constantly added and removed, the community can't seem to make up its mind on this LR.
Even though it's a simple fix
It's not. This is not a standalone plugin where you can "simply ban x", this is baked into the JB gamemode, so it would require a significant amount of additional logic to make such a thing function.
 

Cyveray2

Uncharitable
Joined
May 28, 2022
Messages
85
upper management is sick of it being constantly added and removed
Wasn't it only removed once?
It's not. This is not a standalone plugin where you can "simply ban x", this is baked into the JB gamemode, so it would require a significant amount of additional logic to make such a thing function.
I got a question how is this LR so different from stock VSH? Like certain weapons work differently, some things are missing and some weapons are allowed. Were these conscious choices made or are they concessions made for it to work for the gamemode, I am just curious.
 

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