O C E A N M A N
Mildly Menacing
- Joined
- Jan 28, 2018
- Messages
- 63
I’ve been playing NY Dodgeball a fair bit now and have noticed a few things that if added/removed may increase player population.
- Remove “Strip to Melee” rtd effect
T-poses the affected player for the duration of the round as they have no melee to be stripped to
- Add /vrs (vote rocket speed) and /ffa (Free for all)
For those unfamiliar, /vrs, once enough players have entered it, will create a vote for what speed to set the rocket at - no change, 100%, 125%, 150%, 175%, 200%
/ffa will turn the server into a free for all rocket nightmare where the rocket will target friends and foes alike (if all players one one team are killed, a player will be moved teams to ensure the round only ends when all but one player is dead)
- Maybe add back the rocket bounce explode feature that will blow up the rocket after it has bounced a set amount of times
I forget the exact reason it was previously removed but I would like to see it back to really increase the learning curve (to reflect downspikes and rocketjump)
I feel that having stealing as a slay is kinda destroying the dodgeball blw community, at least in NA as whenever I am on I always see at least one person complaining about being slayed for stealing. (Maybe revise this decision?)
Lastly, if a deterrent from orbit delaying could be introduced (ie. speed the rocket up if it has been active for a set amount of time (ie. 5s)), I would be very grateful as at the current time Donor powers are useless in dodgeball as they take so long to take effect.
Feel free to post any other suggestions or improvements you have on mine below and thanks for reading
- Remove “Strip to Melee” rtd effect
T-poses the affected player for the duration of the round as they have no melee to be stripped to
- Add /vrs (vote rocket speed) and /ffa (Free for all)
For those unfamiliar, /vrs, once enough players have entered it, will create a vote for what speed to set the rocket at - no change, 100%, 125%, 150%, 175%, 200%
/ffa will turn the server into a free for all rocket nightmare where the rocket will target friends and foes alike (if all players one one team are killed, a player will be moved teams to ensure the round only ends when all but one player is dead)
- Maybe add back the rocket bounce explode feature that will blow up the rocket after it has bounced a set amount of times
I forget the exact reason it was previously removed but I would like to see it back to really increase the learning curve (to reflect downspikes and rocketjump)
I feel that having stealing as a slay is kinda destroying the dodgeball blw community, at least in NA as whenever I am on I always see at least one person complaining about being slayed for stealing. (Maybe revise this decision?)
Lastly, if a deterrent from orbit delaying could be introduced (ie. speed the rocket up if it has been active for a set amount of time (ie. 5s)), I would be very grateful as at the current time Donor powers are useless in dodgeball as they take so long to take effect.
Feel free to post any other suggestions or improvements you have on mine below and thanks for reading