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Class Limit for SZF

INGSOCISTWHIP

Notably Dangerous
Joined
Jan 7, 2022
Messages
120
I think to incentivize team balance, we should add a class limit for SZF
Since some of us SZF players know that team balance is good for survivors, as it makes sure weapon pick ups are not wasted and also that there aren't more than 10 random and useless scouts that won't have any weapons and are easy prey for zombies, and if they make it to the end, will most likely die quickly.
Having 10 useless scouts that would at best probably have a bonk or pistol and clog up the team with filler and eventually end up as zombies is frustrating, and since there's no direct tip telling you to have some team balance, They end up stealing hp kits from higher classes who need them. and usually never attempt to save because they're too weak or cowardly, and seem to only exist to just speedrun the entire. I think a class limit for SZF wouldn't hurt the gamemode as a QOL feature that helps polish the gamemode.
Keep in mind this only applies to the Survivors, and may be proportional to the size of the server
For example if there's 8 players limit for scout is 2, for 16 players the limit for scout, soldier and some other classes is 3, If there's 24 players, limit for scout and soldier is 4 for 32 players, limit is 5 for scouts and 5 for soldiers, so on so forth, and may be applied to other classes
However I think you can implement this another way
 
Last edited:

Tofu

Unremarkable
Joined
Feb 2, 2023
Messages
21
How would class limits affect zombies? Can class limits be omitted for BLU team, as there are a number of situations where certain zombie classes provide no advantage or have a greater than reasonably difficulty providing any benefit to their team. As well, how would this interact with the randomly selected special infected players get? Say the zombie team has reached their limit on Scouts and a player who isn't playing as a Scout gets a Hunter spawn. Would the plugin ignore the class limits and spawn the player as a Hunter anyway, or would it cause some sort of error?
 

UnknownTM

Unremarkable
Joined
Apr 9, 2022
Messages
24
How would class limits affect zombies? Can class limits be omitted for BLU team, as there are a number of situations where certain zombie classes provide no advantage or have a greater than reasonably difficulty providing any benefit to their team. As well, how would this interact with the randomly selected special infected players get? Say the zombie team has reached their limit on Scouts and a player who isn't playing as a Scout gets a Hunter spawn. Would the plugin ignore the class limits and spawn the player as a Hunter anyway, or would it cause some sort of error?
Keep in mind this only applies to the Survivors
The entire post is about class limits for survivors, maybe there would be some merit to Limit engies and spies on zombies though.
Don't know what would happen to specials, but i think you wouldn't be able to respawn as one until theres a class slot free
 

INGSOCISTWHIP

Notably Dangerous
Joined
Jan 7, 2022
Messages
120
How would class limits affect zombies? Can class limits be omitted for BLU team, as there are a number of situations where certain zombie classes provide no advantage or have a greater than reasonably difficulty providing any benefit to their team. As well, how would this interact with the randomly selected special infected players get? Say the zombie team has reached their limit on Scouts and a player who isn't playing as a Scout gets a Hunter spawn. Would the plugin ignore the class limits and spawn the player as a Hunter anyway, or would it cause some sort of error?
I already said this is only applied for survivors, not zombies
 

Bigunit

Blackwonder's Own
Staff Member
Admin
Joined
Sep 29, 2019
Messages
1,674
Limiting classes will only have negative effect on the fun part of the game.
Player should decide for themselve what class they wanna play and don't force/limit them.
 

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