Kiri
Australium
- Joined
- Jun 18, 2018
- Messages
- 783
Hale’s hp got nerfed by a lot. Before, it was somewhere around 1.2k hp per player. Now, it’s around 666 per player, if I did the math right. I just played a match with 15 players and hale had only 10k.
I have no clue why the suggestion for nerfing hales hp was accepted, it was perfect before.
It only seems op, because half the players go useless classes and run away dealing little to no damage. I said this before, 2-3 engis and a heavy in a good spot can deal well over 10k, alone. The rest is up to the other random classes.
Change it back or make it more balanced. Everyone being a noob shouldn’t warrant a major nerf.
I have no clue why the suggestion for nerfing hales hp was accepted, it was perfect before.
It only seems op, because half the players go useless classes and run away dealing little to no damage. I said this before, 2-3 engis and a heavy in a good spot can deal well over 10k, alone. The rest is up to the other random classes.
Change it back or make it more balanced. Everyone being a noob shouldn’t warrant a major nerf.
Last edited: