As of right now scout is unable to do a double jump in normal jb. I think its fair considering what you could do but the atomizer not giving atleast a double jump? I think thats a bit too boring and makes the atomizer a downgrade to stock. A couple of ideas to balance this are.
1. Give scout a double jump when the atomizer is held out.
2. Let scout keep his double jump but the atomizer doesnt give a triple jump.
3. Atomizer gives 3 jumps.
4. Atomizer gives a double jump only if you have ammo/rebel status
I think most of those balances are balanced as they give a better opportunity to rebel especially when guards already have crits that make rebelling hard enough
I
1. Give scout a double jump when the atomizer is held out.
2. Let scout keep his double jump but the atomizer doesnt give a triple jump.
3. Atomizer gives 3 jumps.
4. Atomizer gives a double jump only if you have ammo/rebel status
I think most of those balances are balanced as they give a better opportunity to rebel especially when guards already have crits that make rebelling hard enough
I