I believe getting health for using the gunslinger is fair, and that the feature shouldn't be revoked and moved to a general buff. You'd be getting a gunslinger buff along with whatever utility another wrench gives.
I see the point you're making. I don't know if you read what I wrote, given I wasn't quoted, but my general argument is that the +25 HP is such a basic necessity in survivability (remember medic leap damage) for an engineer that it
/should/ be moved to a general buff. So that we can find better purposes for each of the weapons in the engineer loadout. As it stands, unless you can correct me, the following weapons have absolutely little to zero practical use:
- The Jag >
Build time isn't fast enough with enough players and is worthless on small maps.
- The Southern Hospitality >
Bleed damage is pointless against a swarm.
- Default Wrench >
It's default.
- Wrangler >
It does nothing
- The Frontier Justice >
3 shots for crits you don't even receive.
- The Pomson 6000 >
Only practical use that I could maybe see is infinite ammo. Rescue Ranger is the obvious better pick.
To my understanding, the weapons I listed above have absolutely zero practical usage. Taking that into account the standard meta would go along these possible loadouts ranked from best to worst:
- Widowmaker > Pistol > Gunslinger
- Stock Shotgun > Short Circuit > Gunslinger
- Stock Shotgun > Pistol > Gunslinger
- Panic Attack > Short Circuit > Gunslinger
- Panic Attack > Pistol > Gunslinger
- Rescue Ranger > Short Circuit > Gunslinger
- Rescue Ranger > Pistol > Gunslinger
- Widowmaker > Pistol > Eureka
- Stock Shotgun > Short Circuit > Eureka
- Stock Shotgun > Pistol > Eureka
- Panic Attack > Short Circuit > Eureka
- Panic Attack > Pistol > Eureka
- Rescue Ranger > Short Circuit > Eureka
- Rescue Ranger > Pistol > Eureka