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  1. Shadow Mario | blw.tf

    Resolved SZF - Spitter is broken

    On Super Zombie Fortress, the special zombie Spitter is broken, when you press E/Rage button, you stay frozen in mid air for a while doing nothing, instead of throwing gas.
  2. Shadow Mario | blw.tf

    Completed Remove !rtd from Super Zombie Fortress

    Self explanatory, it simply ruins the gamemode
  3. Shadow Mario | blw.tf

    Resolved Footprints being activated randomly

    While i'm not sure if it happens in servers other than 2fort BR, Footprints usually get activated (mostly to a specific color but idk) when you use the Dead ringer. It's really annoying since it can ruin your stealth as a Spy or simply change your current footprint to another one you didn't want.
  4. Shadow Mario | blw.tf

    Completed Add a Bot check to Speclist

    I know we can disable speclist, but c'mon, we don't need to know when a bot is spectating us. Just add a IsFakeClient check and gg
  5. Shadow Mario | blw.tf

    Custom Weapons Suggestions/Thread

    With the Custom Weapons servers finally being up, this thread will be useful for the servers futurely. Reminder that posting ideas here don't mean it will be automatically approved. If you're a Sourcepawn developer, you can write your own attribute plugins and send me via Discord (Shadow...
  6. Shadow Mario | blw.tf

    Resolved Freak Fortress servers are broken

    All FF2 servers other than BR are broken, the current gamemode in it is Arena because of that.
  7. Shadow Mario | blw.tf

    Completed Increase Godmode RTD duration

    Title makes it more than clear. Previous thread had a lot of disapproval, mostly related to decreasing Powerplay's duration, so this new thread is focusing on Godmode only. Powerplay can have 25s, so why not a few more extra seconds to Godmode? (Possibly put it to 15s or 20s?)
  8. Shadow Mario | blw.tf

    Completed Change Holiday mode to Full Moon

    I'd like to have the holiday mode from the servers (Which is currently at Halloween, mode 2) changed to Full Moon (mode 8), it allows halloween-only cosmetics without having Thriller as a taunt. Thriller is annoying and even if tauntkills are rare, it makes it even harder to tauntkill.
  9. Shadow Mario | blw.tf

    Declined Invert Powerplay and Godmode durations (RTD)

    Self-explanatory. Powerplay is just Godmode with Crits and Airblast/Knockback resistence, why does it last longer than Godmode? Currently, Godmode length is 10s while Powerplay is 25s.
  10. Shadow Mario | blw.tf

    Resolved Speclist and MvM Bots

    There's no reason at all for MvM Bots (or any other TFBots in general) appearing in the "Spectating you" list, i know you can disable it, but c'mon Bene, it just takes one or two "IsFakeClient" checks!
  11. Shadow Mario | blw.tf

    Completed Remove vsh_magazine_b2 suggestion

    User name: Shadow Mario | blw.tf Which map is the suggestion about? vsh_magazine_b2 What is suppose to happen to the map? Remove Why do you want this map change? This map should be removed because it's a sentry nest hell, there's two vent ducts that if a engineer camps there, he can...
  12. Shadow Mario | blw.tf

    Revivers disappearing at vsh_top_arena_v1

    I'm speaking about those Revivers that appear after a player die and there's a medic on the team. They for some whack reason, disappear almost instantly on this specific map.
  13. Shadow Mario | blw.tf

    Completed Removing/Replacing !ff2boss ability to choose bosses

    This has been pretty much discussed inside FF2 BR server. It potentially decreases the fun we have in FF2 considering 90% of the players just choose the same boss over and over for easy wins and points in rank. I've been thinking in replacing it with a boss list that includes important...
  14. Shadow Mario | blw.tf

    Completed VSH stuff from older versions i'd like to see back

    Kinda a simple quick suggestion, i've been playing the new 2.0+ version in the BR VSH server and by far, from the few minutes i've been playing it, i'm already missing those two things the older version had: Demoshields being able to block stomp The 2-second bleeding critless SMG with the Cozy...
  15. Shadow Mario | blw.tf

    Completed Change crits logic in JB

    It's a simple suggestion, i'm suggesting to change the BLU Crit logic from OnTakeDamage crits to CalcIsAttackCritical crits (same as 100% Crits servers), this would make Afterburn/Sentries do minicrits instead of crits and Mantreads stomp deal normal damage, and visually talking...
  16. Shadow Mario | blw.tf

    Freak Fortress 2 Changelog

    Since somehow i'm now in charge of updating Freak Fortress servers, i've decided to make a changelog about my changes, specially because Bene told me i could do it. So, let's start with the changes of today. Note that i have no idea when is Bene gonna add the listed changes to the other...
  17. Shadow Mario | blw.tf

    Declined Adding TF2 Taunts TF2IDB for all servers

    Some people just like to goof around and being friendlies in servers like Trade, so why not adding the sm_taunt command for them? > Press here to go to the Alliedmodders thread of the mentioned plugin < Edit: Just wanted to note that i made this thread because players are annoying me to ask...
  18. Shadow Mario | blw.tf

    Resolved JB_Quake_B6 and HHH day

    REDs are too big for leaving the cells in HHH Day in jb_quake_b6.
  19. Shadow Mario | blw.tf

    Resolved Storebot rounding the buyable amount

    (Those pictures are just for proving my point) Usually, when i want to buy a few scraps/recs/refs in storebot, i have to put a scrap less than the amount storebot says i can buy, why? Well, because the value is being rounded to the closest one! Bene/Noodl probably used RoundToNearest instead of...
  20. Shadow Mario | blw.tf

    Resolved !sethale is now a living exploit

    I'm not sure if it ever worked like that before, but currently, !sethale sets the next hale for EVERYONE, not only yourself. Me and other dude who's a donor tested !sethale, and it were bugged, that's how it worked: 1. I've set my Hale to HHH Jr. 2. He set his Hale to CBS 3. On the next round...
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