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  1. T

    Completed Nerf Medics and Snipers on VSH

    Skyhigh and reservoir are drastically different maps. Reservoir is a huge map so snipers already have a significant advantage while skyhigh is much smaller. They can also wallclimb on the map borders (that they really shouldn't) such as above the fence to the right of red spawn. Also, it is...
  2. T

    Completed Nerf Medics and Snipers on VSH

    I usually play on VSH reservoir and I see two classes that need some tuning or an outright nerf. Most hales do not stand a chance when there are 3 medics playing or 2+ snipers. Medics and snipers are already tough to kill thanks to their ability to uber/wall climb respectively. While I made a...
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    Completed Medic needs a nerf on VSH servers.

    Context: This suggestion comes from playing on vsh_reservoir constantly and noticing how most people say that medics are too op after a blowout match where the hale only gets as little as 1 or 2 kills on a server with at least 20+ people. I notice that the same 5 people that become hale usually...
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    Declined VSH- do not allow certain classes to be revived

    I'm new to Blackwonder servers, but I have been playing VSH for over 8+ years and I have extensive experience with each of the current hales (except robo-hale). However, I have never been on a server that allows medics to revive people. That is ok with me as a concept, however, there are some...
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