The Swimmer 23
Strange
- Joined
- Sep 2, 2021
- Messages
- 5
I'm new to Blackwonder servers, but I have been playing VSH for over 8+ years and I have extensive experience with each of the current hales (except robo-hale). However, I have never been on a server that allows medics to revive people. That is ok with me as a concept, however, there are some classes that are extremely problematic for the hale, and allowing them to be revived makes the life of a hale that much worse. This leads to a severe unbalancing and will result in less people wanting to be hale. We currently have a VSH where the reds win 90%+ of the matches. These matches are often won within 2 minutes, and are not truly fun for everyone involved after a while. (This is when the server has 20+ people btw).
The classes that should not be able to be revived are Engineer, Medic, and sniper.
Engineer is a tough class to beat if you don't kill them early on in the round. They often "nest" with other engineers and its almost impossible to reach them due to severe knockback without using rage. Even then, medics can uber or revive them, and they can destroy your health bar fairly quickly with other people shooting at you. Allowing them to be revived is simply OP.
Medics are a huge nuisance and tough to kill with everyone around. Even if you can kill one medic, they can be revived by other medics and heal everyone else. Even with a rage, uber can revive them and make your rage feel like a waste. Medics often heal each other, making them require 2 hits to be killed, and one of them usually has uber so it makes it that much harder to kill.
Snipers (with any aim) are rather difficult to kill, and if you don't kill them early on, they will take away your health and stop all your super jumps. Its near impossible to hit a sniper that is jumping with their melee, but if they are revived, they can demolish your health while you fight off other players.
As a hale, you have to learn to prioritize these 3 targets, however, you only have very little time to kill these classes before its too late. Even with class limits, such as 3 snipers and 3 medics, this can escalate into having to deal with up to 6 of each, and most hales (myself included) do not have the time nor skill to deal with them in a given round.
I am open to other suggestions to solve this issue but this is my solution.
The classes that should not be able to be revived are Engineer, Medic, and sniper.
Engineer is a tough class to beat if you don't kill them early on in the round. They often "nest" with other engineers and its almost impossible to reach them due to severe knockback without using rage. Even then, medics can uber or revive them, and they can destroy your health bar fairly quickly with other people shooting at you. Allowing them to be revived is simply OP.
Medics are a huge nuisance and tough to kill with everyone around. Even if you can kill one medic, they can be revived by other medics and heal everyone else. Even with a rage, uber can revive them and make your rage feel like a waste. Medics often heal each other, making them require 2 hits to be killed, and one of them usually has uber so it makes it that much harder to kill.
Snipers (with any aim) are rather difficult to kill, and if you don't kill them early on, they will take away your health and stop all your super jumps. Its near impossible to hit a sniper that is jumping with their melee, but if they are revived, they can demolish your health while you fight off other players.
As a hale, you have to learn to prioritize these 3 targets, however, you only have very little time to kill these classes before its too late. Even with class limits, such as 3 snipers and 3 medics, this can escalate into having to deal with up to 6 of each, and most hales (myself included) do not have the time nor skill to deal with them in a given round.
I am open to other suggestions to solve this issue but this is my solution.