The Swimmer 23
Strange
- Joined
- Sep 2, 2021
- Messages
- 5
I usually play on VSH reservoir and I see two classes that need some tuning or an outright nerf. Most hales do not stand a chance when there are 3 medics playing or 2+ snipers. Medics and snipers are already tough to kill thanks to their ability to uber/wall climb respectively. While I made a post back about nerfing medics that seemed to get ignored for the most part, I would like to try again as this has been an issue for months.
Medics are already extremely powerful and their ability to revive players can potentially double the amount of opponents hale needs to kill. While I don't want to suggest getting rid of revives as that will most certainly get this suggestion rejected, I would suggest that the hales get more health to compensate or make it so that medics have shorter ubers or take longer to get ubercharged. We can also make it so that only medics cant be revived or take increased knockback while ubered.
Snipers on the other hand need the simple nerf of not being able to stop all of hales momentum with an uncharged body shot. Its annoying as the hale to try and super jump only to get your momentum and speed canceled instantly. Its also annoying when a sniper is able to wall climb almost endlessly and having to hit snipers potentially twice (razorback) is unrealistic for the hale. I can understand if a fully charged shot can stop some of his momentum, but it gets irritating to try and hit snipers thanks to only having to body shot the hale.
Medics are already extremely powerful and their ability to revive players can potentially double the amount of opponents hale needs to kill. While I don't want to suggest getting rid of revives as that will most certainly get this suggestion rejected, I would suggest that the hales get more health to compensate or make it so that medics have shorter ubers or take longer to get ubercharged. We can also make it so that only medics cant be revived or take increased knockback while ubered.
Snipers on the other hand need the simple nerf of not being able to stop all of hales momentum with an uncharged body shot. Its annoying as the hale to try and super jump only to get your momentum and speed canceled instantly. Its also annoying when a sniper is able to wall climb almost endlessly and having to hit snipers potentially twice (razorback) is unrealistic for the hale. I can understand if a fully charged shot can stop some of his momentum, but it gets irritating to try and hit snipers thanks to only having to body shot the hale.