If anyone is curious as to what the BLW sub-community discord server I mentioned is please refer to the image below. These links are located on the main Blackwonder.tf discord server held within the "sub-communities" channel. The server I referred to on the thread is the very top one...
Username: Venusari
Name
Venusari
Your Age
15
Do you have at least 3 days cumulative days of playtime on Blackwonder servers in the last year? Yes, 13 days, 3 hours, 50 minutes, 34 seconds
Have you been punished in the last 60 days? No
Have you had an application declined in the last 90...
To balance, or not to balance, that is the question! Nothing like good ol' Zombie Survival, it really makes you wonder when will this gamemode ever die? Whatever the case welcome back to the Part 3 of the Zombie Survival Weapon changes once again with me (Gary), although it's been pretty...
There’s an issue on Zombie Survival where when you RTV Upward it breaks the server and allows everyone to join as anyone. There’s also another problem where server does not automatically download the Upward in the current map pool list and kicks anyone from joining, so if these can get resolved...
Then adding a +20% damage is percectly fine, they both essentially do the same thing. Thanks for keeping this open I’ll be right back for alternative change for the Euerka.
Ramp-up is the increased total damage amount the closer you are to the enemy: shotguns deal 9 damage a pellet at full ramp-up (90 damage) so with 20% more ramp-up you deal 10.8 damage a pellet (108 damage.)
Short circuit was increased range and +150% damage bonus on the M1 (hitscan beam.)...
Yes, it still is although now I’m wondering what you get for referencing back to this though when my point hasn’t changed?
We’ve both played for a long time, yet you’re perspective is way off from what I see players tend to stick near each other and normally go into colonies or spots that have...
This isn’t suppose to be a flexible change you should only really use the Eureka as a support tool to escape, metal won’t be a long term issue with all the numerous ways a engineer can gain metal, it’s only going to matter that moment when you use it.
If you’re really smart you’ll stick nearby...
First of all if you’re pairing WM, SC, and EE all together you’re really idiotic, although it may seem like a good loadout since these three are great weapons, there’s a reason why guns have reserve ammo rather than sharing ofc you’re going to be wasting large amounts of metal when everything in...
I believe it’s for the user’s own good that they can use it 2 times, because after that they’ll become predictable after using Eureka more than that amount of times. The first time they should use it is to teleport away when a colony dies or when you’re found, then the last time you should use...
Sorry error on my part it’s suppose to be 2 instead of 3 because I had wrote it while thinking about 60 metal cost rather than 75 thus the 3 usage error.
Walker I think you meant to say 50 metal, but yes original it was 50 metal to allow 4 even usages, now its been increased to 75 metal for 2 uses to discourage excessive teleports as now users should be keeping track of their metal count and timing as when to teleport rather than being scared to...
Summon can get very annoying quickly and I agree with all points being brought up, but I still have hope that Hagvan can keep his words and make Summon a menu rather than a button.
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