idk anything about programming but it seems like it would be hard to execute to make it relatively easy enough to hit the ball to the other side (meaning making it floaty enough) but not making it too easy (meaning the ball moves too fast when hit)
cool idea though
everytime i've heard someone talk about illegal ff usually it has to do with not counting down when you say you're doing meat grinder or cell wars but as far as im concerned it doesn't say that you have to give a warning in the rule itself (unless that falls under "without a reason") so im...
imo it doesn't really make sense if many people before you hit a breakable without being kos but then you hit it and it breaks and you're kos for it so i voted yes (hitting a breakable being kos is likely what the rule meant in the first place but it still needs further clarification)
it says breaking in the rule title but break in the sub-context so it really obviously needs to be clarified
break is a weird-ass word if you stare at it for too long (especially with suffixes)
https://wiki.teamfortress.com/w/images/6/6d/Cm_engie_pregamefirst_04.mp3?t=20160710094030
not on tf2sounds but it's on the tf2 wiki so it still counts probably
fire breath day
everyone gets the fire breath rtd effect or whatever it's called lasting for the duration of the round and you try to kill each other (mass free-for-all with friendly fire like rapid rockets day)
last people alive are slain to prevent usage of fire breath in next round
funny...
slow motion day
everything is half speed or slower (movement, reload time, fire rate/swing speed, projectile speed)
may have forgotten something
could be freeday or regular round
fast forward day
slow motion day but everything is 2x speed
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