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  1. Mr. Walker

    Completed (2022) Zombie Survival Weapon Balances.

    Yeah it doesn't function whatsoever, wether you equip it or have it on-use
  2. Mr. Walker

    Completed (2022) Zombie Survival Weapon Balances.

    The Jag is the only weapon left without any changes that were requested
  3. Mr. Walker

    (2022) Zombie Survival Medic / Perk Changes

    I already did
  4. Mr. Walker

    (2022) Zombie Survival Medic / Perk Changes

    Every perk is an upgrade to Default lmao
  5. Mr. Walker

    (2022) Zombie Survival Medic / Perk Changes

    Yeah it's ironic hence I removed the damage penalties for both Empowered and Berserk since it ultimately made no sense in it's design, so I placed alternative nerfs for firing and reload speed
  6. Mr. Walker

    (2022) Zombie Survival Medic / Perk Changes

    It has been ages since we have seen a real balance update with not only Medics, but for Perks as well, and I think its a good time to address certain mechanical flaws in Zombie Survival right now. Gary has already made a post for Engineer weapon changes, so here are changes for Medics and...
  7. Mr. Walker

    Completed (2022) Zombie Survival Weapon Balances.

    The rest of the changes are quite good but they aren't that remarkable to begin with
  8. Mr. Walker

    Completed (2022) Zombie Survival Weapon Balances.

    I've played this server the longest out of any regular on this server to date, (aside New York), my perspective isn't off at all since either most engies use the Eureka Effect too early or too late in any given circumstance, you're very out-of-touch with how Zombie Survival plays out...
  9. Mr. Walker

    Completed (2022) Zombie Survival Weapon Balances.

    The discord community server's poll and users say otherwise, I don't have to explain my reasons for 50 over 75 metal drawn all over again
  10. Mr. Walker

    Completed (2022) Zombie Survival Weapon Balances.

    Wasn't one of your points initially that most people used Eureka whenever a base went down completely (or get scared fast without taking much risk so they escape anyway)? Most players on this zs server don't really play in teams, they just wander off by themselves and the rest of the new...
  11. Mr. Walker

    Completed (2022) Zombie Survival Weapon Balances.

    Thats why I was complaining about it in the first place, a 75+ metal draw intake will only limit more options for flexible gameplay with loadouts, and I didn't explicitly mention that both the Short Circuit and Widowmaker should be used in conjunction as it's in an incredibly risky loadout...
  12. Mr. Walker

    Completed (2022) Zombie Survival Weapon Balances.

    While the first point is true, it doesn't mean every player will function the exact same with their play-style and methods, if an engineer can cycle between teleports because they're good at using Eureka, then let them be since most Eureka users are rather bad at it / new to the gamemode itself...
  13. Mr. Walker

    Completed (2022) Zombie Survival Weapon Balances.

    4 even uses, you still have to build the teleporter, or any other building, having Short Circuit or Widowmaker is going to be fair instead of 75 metal per use, sure you can argue about excessive teleports, but engineers only have 2 ways in or out with Eureka, ultimately if they hide the exit...
  14. Mr. Walker

    Completed (2022) Zombie Survival Weapon Balances.

    Yeah it is definitely broken in larger / more sprawling maps like Scarab (no longer in rotation)
  15. Mr. Walker

    Completed (2022) Zombie Survival Weapon Balances.

    I think the 75- metal deduction every time you use Eureka is a great idea, but in some maps without too many metal pick-ups, it might be a little too difficult to get decent usage of Eureka, as hair-tearing as it is to deal with. I think the metal use for teleporting should cost 50 metal so...
  16. Mr. Walker

    Accepted Add Munitions to ZS please

    But what I DO know is that there are real areas to make accessible to all, theres a lot of good spots and areas that could work great for zs but are currently blocked off
  17. Mr. Walker

    Accepted Add Munitions to ZS please

    Yeah this map will definitely be troublesome in zs
  18. Mr. Walker

    Accepted Add Munitions to ZS please

    I attempted to see if I could hide underneath the map's farthest left-side edge to hide under the support beams (lol), my issue with the map long ago was it's barren nature with these HUGE open areas that dissect each part of the map, only really being seperated by empty-yet-tall buildings or...
  19. Mr. Walker

    Accepted Add Munitions to ZS please

    I checked out this map very long time ago, the map is weirdly divided up into gates with props (I hope the server does remove them so that the whole map is playable), but its a rather linear but long map and I didn't recall finding too many geniunely good spots to go around
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