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  1. DeadGaming666

    I'm Stepping Down and Quitting TF2.

    Indeed a sad day. Anyway I hope you will still be happy either way.
  2. DeadGaming666

    Completed Map Adder/Updater/Fixer/Removal thread.

    Before I compile, I just want to know, is the area the slightly opened cupboard near the Red Spawn?
  3. DeadGaming666

    Completed Map Adder/Updater/Fixer/Removal thread.

    Can anyone give me the .bsp file for vsh_rats_office_pbi?
  4. DeadGaming666

    Declined Remove dr_undertale_v1e

    I'm just waiting for that moment it stops being worked on so I can poke my head through c:
  5. DeadGaming666

    Completed Map Adder/Updater/Fixer/Removal thread.

    I can try, but I'm on holiday for a week and having withdrawal systems from my map ;-; Because I couldn't take it ;o; Anyway just pile up the map requests so I can satisy myself when I come back : ) P.S This is from a phone P.P.S All maps to have dg6_fix? That'll be weird for a while ; ) P.P.P.S...
  6. DeadGaming666

    Live Update Thread for Blackwonder Map

    It's not going to be that fast :P It's going to use a "texture toggle" that switch it between frames. I have also edited the .vmt file to make it so that it isn't an animated texture, but a texture that has three images in.
  7. DeadGaming666

    Live Update Thread for Blackwonder Map

    Also I found this image again: I only posted this in ShoutBox, but now it's here!
  8. DeadGaming666

    Live Update Thread for Blackwonder Map

    Here's a image download link for those that still want to see the old progress: Dropbox Zip File - TF2BWWFImages01.zip There will still be image updates here, but Gyazo is being a pain in my arse :/ Might switch to Imgur.
  9. DeadGaming666

    Live Update Thread for Blackwonder Map

    All my images stopped working :/
  10. DeadGaming666

    Live Update Thread for Blackwonder Map

    You really want a Saitama don't you? :P Okay, I will find a way to put him in as a sprite then : ) But once I've done Stage 1's geometry fixes
  11. DeadGaming666

    Live Update Thread for Blackwonder Map

    Thanks mate c: Yes the SkyBox is going to be made to match all other stages that could use a SkyBox, so the best way to do this is make the skybox and the stages flat on the edges they meet. Everything else can use geometry. And when I say flat, I mean all on the same level.
  12. DeadGaming666

    Live Update Thread for Blackwonder Map

    Trap 4 is now complete: All traps for normal mode, stage one is now complete. I will begin on making the Death area aesthetically good and the geometry suited for a 3D skybox. Once I've done this, I'll work on normal mode, stage 2, which is a cave. All Easter eggs will be done at the end.
  13. DeadGaming666

    Live Update Thread for Blackwonder Map

    lol XD It's fine really :P Thanks, I'm almost on stage 2 though. All I'd do is finish the fourth trap, make the Death area somewhat reasonably aesthetic, create a 3D skybox that matches all stages meaning I'll do some geometry changes to stage 1 as well, and then start on Stage 2 using this to help.
  14. DeadGaming666

    Live Update Thread for Blackwonder Map

    Thanks mate : )
  15. DeadGaming666

    Live Update Thread for Blackwonder Map

    I've done trap 2: This one has an invisible maze and a BHop section. And trap 3:
  16. DeadGaming666

    Live Update Thread for Blackwonder Map

    Yes it would take months to get a working Saitama since I would most likely have to model it and learn how to model, so I'll do that another time and stick with good ol' brushes. And that would look almost too flat, despite it not sounding too bad.
  17. DeadGaming666

    Resolved Report against Darthie (>:

    I respect your decision
  18. DeadGaming666

    Live Update Thread for Blackwonder Map

    So for Trap 4 I was to do the "One Punch" idea. I couldn't get a working Saitama but I created a fist instead:
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