- Instead of speeding up the rocket on delay, have a detonation timer
- This would stop players who orbit slow rockets for 20 seconds and airblast, making the rocket instantly go from 180mph down to 50mph in a fraction of a second, which makes it hard to track.
- Make the basketball rocket easy dodgeball only or remove it entirely
- It's a weird gimmick that doesn't really serve any purpose other than to make the rocket harder to hit.
- Turn off the orbit function on the bot
- It's unnecessary, and it makes practicing things like speeding more difficult.
- Reduce the bot's airblast cooldown
- Some players will purposefully CQC the bot to force others to disable it because they find the bot boring. Reducing or removing the cooldown should make the bot unkillable.
- Add clarification and expand upon / rework the current dodgeball rules
- Most of the rules listed here are never enforced by staff (the only one that ever actually gets enforced in the US advanced server is the "blocking" rule). All of these rules are pretty ridiculous:
- Suiciding when you are being targeted by the rocket does nothing harmful to the person who gets targeted next because the rocket deals no damage after you suicide.
- Stealing is not really a problem, US adv players have had no problem with stealing being allowed. If anything, stealing is a double-edged sword, because you put yourself in a more vulnerable place by standing closer to other players (risking death from splash damage if your teammate dies), standing closer to the front (making you an easy switch target if the enemy player backshots), and you also risk getting directed with no warning because you are standing in front of another player and their rockets. If stealing is really a problem, then just keep the slay steal plugin on easy. Newer players will then have a safe space to actually learn the basics of dodgeball, and they can move to the advanced server when they feel ready to.
- If the delay suggestion I made actually gets implemented, then delaying the rocket shouldn't even be a big deal anymore, this rule is useless anyway.
- The blocking rule NEEDS specification. There are too many situations where this vague rule could be applied. By the looks of it, staff only enforce this rule when a player gets within CQC range and tries to instantly reflect the enemy player's rocket in their face, killing the enemy. So, maybe this rule should be changed to outlaw instant airblasts instead? There are many players who like to play close, and the vagueness of this rule makes it confusing if CQC is allowed or not. I think it would be pretty unfair if CQC was not allowed, because most dodgeball players CQC a ton and if it were actually enforced, then many players would probably be perma banned by now.
- Here's a rule that I think SHOULD be added:
- No purposeful team killing (ex. orbiting the rocket while also walking towards another teammate in an attempt to get them killed). This rule should be enforced when it is clear that there was intent in the perpetrator's actions, because there are many ways you can both purposefully and accidentally team kill someone.
- Most of the rules listed here are never enforced by staff (the only one that ever actually gets enforced in the US advanced server is the "blocking" rule). All of these rules are pretty ridiculous:
- No bounce?
- Add a votebounce plugin and give the option to vote for either bounce or no bounce. No bounce adds some new challenges, such as less of a reliance on orbiting and more skilled CQC, that make it more fun than bounce (in my opinion).
- Fix the rocket trail
- The rocket's trail is too thick. Even with pyrovision, the trail stays for too long, making it hard to see the rocket when speeding or even just playing normally. (Supposedly this is because the trail stacks? Not sure, but it's an annoyance either way.)
- Disable fall damage
- Fall damage makes it impossible for players to rocket jump, please disable it.
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