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Completed VSH 10x mode, OP weapons #2

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2010wolf | Blw.tf

Wooh, Sick airshot duuuuude!
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Here are some other weapons that i found out to be as OP as shit, or generally just annoying.

1. The Nessie's Nine Iron
As shown in the video below, it has a very high knockback effect when hitting the hale.
However, even tho this is a reskin for the eyelander, it's got this effect while the eyelander doesn't.
This is very frustrating since you already get knockbacked from every direction.

Edit: It sure has a slower swinging speed, but i do believe it's around 50%~ or less. and to be honest the fact that it's "slow" isn't that big of a deal since you can shove the hale all the way across the map.

How to fix it:
Remove the high knockback effect from it.
OR
Simply just remove the nine iron.

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2. The Vaccinator

as already shown in the video.
It has the same issue from the "
OP weapons #1" but the only difference is that it takes 5 extra seconds to be able to ubercharge again.
This might not be a problem if the player was the only person alive, or generally not that many people are alive, as well as depending on the map.
since it takes a really short time to ubercharge again, it's a really annoying device to revive almost every single player with only a cooldown of 13~ seconds.

How to fix it:
just make it have the same ubercharge rate as the default medigun (just like the last nerf you did to the quickfix/Kritzkreg.
OR
I do believe that since the vaccinator is healing the player and getting an increased ubercharge charging rate, since the player is not on full HP yet, then give this medigun a ""-10%"" Ubercharge rate in total.
so it will be just as fast as the default medigun.
OR... simply just make all of it's status the same as the medigun.... or just remove it if you are too lazy. anything works.

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3. The Brass beast

It's true that you sacrifice your whole movement speed and a slower deploying speed, however the knockback effect and the damage is just too high.
as already mentioned in the video you can do around 400~ damage from a far/mid distance in 2~4 seconds. which is just too much considering that the hale's HP is too small in a 10x server.
and yes i know this is with crits on, normally heavies like these have medic with them or engineers.

This won't be a problem if you were the only heavy doing this in your team, but when there is like 3~5 other heavies with the same weapon in the same spot attacking from far away while an engineer OR a medic is with them.
it's come to an impossible game, a one-sided game.
Even tho if the hale DID rage, he will at least kill one or two heavies, and lose around 1/3 of his health.

How to fix it:
To be honest the first think came in mind of how to fix this is by doubling or generally increasing the hale's base HP.
OR
generally just lower the attack damage by a little bit.
the brass beast does 20% extra damage, so it's 200%.
Maybe make it do 10% extra damage, and so it's 100% extra damage.

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4. The Powerjack

The power jack's increased movement speed buff is applied WITHOUT having to switch to the powerjack, which is just bullcrap since when you try and attack a running pyro with it, he will simply airblast you with his five airblasts per-second from his flamethrower, and then keep on hitting you with his shotgun or whatever.

How to fix it:
Apply the movement speed buff only when holding the powerjack.
OR
apply the movement speed buff while holding any weapon, but make it 50% lower.
(for example: the movement speed from the weapon is 15%, in a 10x it's 150%. so make it a 75% movement speed buff instead of 150%.
Or just take away 50% from whatever the movement speed buff is)

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Thanks for reading, and i hope to see your feedback.
This is everything i found out to be ""OP/Annoying"" so far, there might be more in the future.
 
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tomato.kitty.tf

The King of Kats
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There's another minor difference with the Eyelander & the Nessie's Nine Iron. You can swing the Eyelander just normal, and it has the default speed, however Nessie's Nine Iron is very slow in comparison.

It is still overpowered, i'd suggest to reduce the knockback, but removing it is a bit too excessive

BTW, you forgot to talk about The Winger, how is hale supposed to fight against 3/4 scouts at the same time while they're jumping endlessly in every direction, you can't just catch 'em all :^)
 

2010wolf | Blw.tf

Wooh, Sick airshot duuuuude!
Mapper
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BTW, you forgot to talk about The Winger, how is hale supposed to fight against 3/4 scouts at the same time while they're jumping endlessly in every direction, you can't just catch 'em all :^)
Ah, the winger... ya...
Because i can kill these scouts pretty easily i never thought of them being as annoying as you mentioned. i just find them really easy to "catch" :b

then, maybe you should talk about the winger and tell us what do you think of it, and how it should be fixed >_>.
since i don't see it as a real issue, i find it difficult to think of how annoying they might be.

(btw yay 100 messages :3)
 

tomato.kitty.tf

The King of Kats
Joined
Apr 20, 2016
Messages
668
Ah, the winger... ya...
Because i can kill these scouts pretty easily i never thought of them being as annoying as you mentioned. i just find them really easy to "catch" :b

then, maybe you should talk about the winger and tell us what do you think of it, and how it should be fixed >_>.
since i don't see it as a real issue, i find it difficult to think of how annoying they might be.

(btw yay 100 messages :3)

I guess you didn't have the chance to fight against 4 scouts like i did yesterday, every single one of them with the Winger + The Atomizer in a big map like Crevice, if you get near them they'll jump to the highest point of the map, your superjump cannot reach that far, they also can make more than one jump in mid-air while hale is unable to do so, even if you were to reach any of them, they can simply press mouse1 and cancel your jump leaving you static in the air so all you can do is fall plus if you hit them once they'll simply go away flying due to the knockback.

It's incredibly annoying, and there are certain maps in which you can't just cap and you are obligued to go after them, and they'll just won't fight you, just jump endlessly around the map.

PD: It's okay, when you're fighting against JUST ONE of them, the thing escalates the more scouts are in the server with the same cancerous loadout.
 
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