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Accepted Update Jb_wetworks_v11_fix2 to v12a suggestion

10000 Cold Knights

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Feb 20, 2019
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Username: 10000 Cold Knights

Which map is the suggestion about? Jb_wetworks_v11_fix2 to v12a

What gamemode is this map for? Jailbreak

What is supposed to happen to the map? Update

Add a link to the updated map Attached.

Why do you want this map change? Changelog:
Celldoors are now proper doors and should work with the plugins (@Dee celldoor and opencells are the doors and button respectively, you can probably keep the exisiting special spawn locations)
Map-wide texture/skybox revamp
Fixed missing reflection errors
Added 2 new minigames, Waterway and Sweeper (note: a crocodile escaped its cage and decided to make the Sweeper water it's new home. Try not to agitate it: it seems to have gotten into the bar's wiring somehow...)
Added small ramps to the map's water channels to allow players to get out of them when unable to jump
Reduced the amount of time the cell button remains locked for on round start
Significantly reduced difficulty of hard mode Climb
RLGL now damages players that try and move during the "Red Light" phase
Added a rebel secret to Fall Maze
Small ammo pack in the hurt water area has been upgraded to a Medium (thanks to @Peter for the feedback)
Cleaned up some redundant buttons and brushes
 

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  • jb_wetworks_v12a.bsp
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