User name: abora
Which map is the suggestion about? dr_simpsons_final_fix
What is suppose to happen to the map? Update
Why do you want this map change? I tought why not updating the map, had some bugs and wanted to get the original map since it has more content as well.
I did it from scratch, so I ported the original map from css again and fixed all problems.
- Added 2 other traps from the original version
- Added "Old End", an end from the original simson version that was missing, It's just an ending where you get
teleported to the blu team and can kill him.
- Some additional textures, small details.
- Fixed all secrets, set the CustomScale to 0.8, so I don't change too much the original and so all models are same to
the Css wich everything should work perfectly.
Screenshots of the changes : (didn't add secrets or every small detail)
here is an example, where the default ModelScale wouldn't fit, so I made it like in css.
Which map is the suggestion about? dr_simpsons_final_fix
What is suppose to happen to the map? Update
Why do you want this map change? I tought why not updating the map, had some bugs and wanted to get the original map since it has more content as well.
I did it from scratch, so I ported the original map from css again and fixed all problems.
- Added 2 other traps from the original version
- Added "Old End", an end from the original simson version that was missing, It's just an ending where you get
teleported to the blu team and can kill him.
- Some additional textures, small details.
- Fixed all secrets, set the CustomScale to 0.8, so I don't change too much the original and so all models are same to
the Css wich everything should work perfectly.
Screenshots of the changes : (didn't add secrets or every small detail)
here is an example, where the default ModelScale wouldn't fit, so I made it like in css.
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